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Beards & Brews: The Return 2

Countess Acantha Clearlake is going to be bringing the event back from the ashes. As per the old events, bring your best beard to the Spirits to be judged (not harshly!) and see who has the best beard.

Prizes will go to Best Beard Overall, Best Decoration and Most Creative. So bring your A game! As always, ladies are more than welcome to enter this contest as well.


Feb. 13, 2023, 8 p.m.

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Arx - Ward of House Redrain - The Spirits - Main Bar

Largesse Level


Comments and Log

Server Announcement: Server Message of the Day: The game has had a catastrophic data failure requiring a reboot from the last save, which was three weeks ago. All game data since February 4th has been lost. Please see the post on the News bb for more information. Staff is working to restore what we can from logs, but it will likely be a few days so any non-critical requests should be held until we can get that done.

Victory for the loyalists! But not without cost. The events of the second battle at Sungreet are sure to remain ingrained in the participants' brains for eternity, no matter how much they'd wish to scrub the memory. It had seemed an easy victory in the beginning, given the dwindling forces of the traditionalists thanks to the diplomatic efforts that had prompted a ceasefire from many traditionalists houses in the wake of Prince Dagon's death and numerous losses. Houses Dredcall, Nightcove, Lostlan, the Darkwater rebels and some minor baronies seemed willing to keep the fight going. Even if they were to lose, they would lose with honor knowing that they served a righteous cause...

While Waldo's arrival was not a complete surprise given many had expected a confrontation with the so-called 'Anti-Dominus' at some point. Very, very few had expected him to arrive heralded by a storm cloud (which no scholar had predicted) and few hundred ships bearing shavs with their unfamiliar emblems. What had come as even more of a surprise is that the shavs began to fire on their traditionalist 'allies' as well as the loyalists. What had proceeded was a blood bath. Some captains began to drop dead from some malady and/or drown, depending on who tells the tale. Some insist that the malady had caused spontaneous dehydration and that the were drownings due to the expelled bodily fluids but others are pretty sure this madness brought on by shock. Still, they do not seem inclined to rethink what they saw, even after the fact.

The shav ships did not fare much better as an unseen assailant, shrouded by the mist, tore many of their number to shreds in increasingly grotesque ways that many struggle to describe. The assailant seems to have seen the murders as a form of 'artwork' and no one has yet claimed them as their own.

A turning point came when numerous traditionalists, realising their hopes of an honorable victory were lost given their Anti-Dominus was allying with their dreaded enemies, were swayed to side with the loyalists to defeat the shavs and the anti-Faith. All but Nightcove. For while these impassioned pleas were being expressed, Countess Ember Redreef expressed her desire to butcher Admiral Anders Nightcove, followed by the man, along with his soldiers', subsequent drowning. Or as some more imaginative folk would claim, 'dehydration followed by melting into a puddle of goo'. The Nightcove forces, horrified by this turn of events, turned their rage to the Redreef fleet, keen on vengeance for their Admiral's demise. The strange Orazian Loyalists known as the Orazian Sentinels has snuck into battle with Waldo's fleet, only to turn on the man's forces for vengeance for their beloved Dominus.

With a majority of the traditionalists turning their attentions to the shavs and Waldo, Nightcove locked in battle with Redreef and Eswynd, the Orazian Sentinels attacking and overtaking the anti-Faith's fleet, luck seemed to turn around for the loyalists. After an extended and excruciating fight, the Anti-Dominus' ship was overrun and Waldo was brought before High Lord Victus himself. Between calls for justice (in whatever form) from the Orazian loyalists, a fair trial from some of the loyalists and a swift execution from others, Victus had quite a selection of choices. Admonishing Waldo for his acts that had claimed the lives of many, the High Lord swiftly brought his alaricite axe down and freed the man's head from his body, hanging the head on the prow of his ship on his return home.

Traditionalist forces were given the choice of kneeling and swearing to end thralldom in their domains or face a similar justice. Around 30% of their forces had refused to fully submit and were executed to send a message that the High Lord takes abolition very seriously. The surviving Nightcove forces had retreated, presumably to their domain, and seem to be the sole traditionalist house that refuses to submit.

All, in all, it was a successful, albeit costly and very, very confusing endeavor.

Given Arx's location so very near the sea, storms are not unusual, especially during the shift of spring into summer. So, at first, no one seems concerned when dark clouds gather out at sea. As usual, the citizens of the city hunker down and prepare to wait out the storm, which is usually mercifully brief.


Yet as the dark clouds sweep over the city of Arx, the strength of the storm is something of a surprise as heavy rain, strong winds, and rumbling thunder make the city streets almost impassable save for the bravest and most determined of travellers. Even worse, the storm lingers, leaving some ships stranded on the docks and preventing the arrival of other ships. Even worse, there are some ships that are missing and have not been accounted for, along with their crews.

The stormy weather is the most common topic of conversation whether it be lamenting a flooded garden or speculating on when the storm might end. Temples in the city see an increase in activity as some choose to beseech the gods to turn off the rain for a bit so that the city can dry out, particularly as the storm rages on and there seems to be no end in sight...

Arx endures the strength of the storm, but the longer that those dark clouds drop endless rain on the city, the more its people begin to suffer the consequences. Flooding and accidents are rampant. While the upper parts of the city also have to deal with the excessive water, no part of the city floods worse than the Lowers and, by extension, the Pravus Ward. Only the valiant efforts of the Lowers denizens keep that part of the city relatively safe while the organization of House Pravus and its vassals do the same for their Ward.

The closed markets, empty for days due to the storm, mean that many merchants and middlemen suffer the economic cost of the storm as well. They aren't the only ones. Dockworkers cannot work in the thundering rain and miss their wages. Ship captains with perishable goods in their ships' holds face financial loss, maybe even ruin. Even the highest eschelons of the city are not spared as the flooding leaves some of the great manors and compounds of the wealthy almost uninhabitable.

Many citizens turn to the gods in such a time. The shrines of Mangata, Gild, and even the Sentinel are crowded with far more supplicants than usual. The Faith may appreciate the increase in the faithful and their generous donations, but even the clergy begins to fear that if their prayers aren't answered soon, the people might begin to blame the gods for the deluge instead.

After a night of the strongest winds and fiercest rain yet in the course of the storm, the dawn comes with sun and the beginnings of blue skies as the dark clouds sweep back out to the sea. Now that messengers are able to reach out to the further reaches of the Compact, it becomes apparent that the rest of the kingdom did not suffer from such a storm. People might find it strange and, perhaps, privately wonder if this is the response of the gods to the recent conflicts that have rocked the Mourning Isles, but as the city of Arx begins to recover from the damage of the storm, most don't try to wonder too hard about the cause as much as cleaning up the aftermath.

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