Arx Stats for Nerds
Posted by Apostate on 02/01/24
Since I've been asked, let me give some stats to the fellow nerds out there that have been wondering just how much was going on under the hood for the past 8 years.
Arx had a few players. There were 2689 character bits created, played by 1889 unique player accounts. A few of these changed hands, as there were 5602 roster applications submitted.
Players liked exploring. There were 4933 clues to be discovered and 359 revelations. They did tend to share these, with 151,687 instances of clues shared or discovered, and 6363 instances of revelations discovered.
Players built a few things. Of the 156,997 unique objects in the database, 1858 were retainers, 4081 were places set down in rooms for tabletalk, 4000 were rooms created on grid, 1481 were temp rooms for PRPs, and of surviving crafted items, 37813 were player made clothing, 1083 were hairpins, 3876 were wearable bags, 3398 were weapons, 2457 were perfume, and 24919 were tchotchkes.
Players liked the goal system more than I expected. There were 4376 goals. 257 were classified as megalomanic, 39 of which were marked as successful. The least popular category was Heartbreaking Modest, with a mere 30 goals. 1 was marked as failed. It was to find true love, and buddy, let me tell you, that's not an easy goal.
First impressions was more popular than I expected. There were 102,698 First Impressions written. They were overwhelmingly positive, and the amount of negative ones were far under a fraction of a percent.
Players like Played Bys. There were 14979 images uploaded to character galleries, and it being a roster game with people wanting clean slates, there were 6979 photos stored in the end.
I wrote 1277 global emits. At least 4 of these were mavs to the entire game. I will still be getting shit about it in Arx 2 without a doubt.
Players wrote 706 theories. It was fun to read these. Some were truly unhinged.
Game started with 41 crafting materials. We ended with 91. I am pretty sure we would have had many times that if I had agreed to every 'I want to create a new material' action or request. It was way more popular than I ever anticipated, and oh boy did it create a lot of work, with each recipe taking a long time to create. And on that note, started with around 200 crafting recipes and ended with 459. 27045 items were modeled, as fashion was a bit more popular than I expected.
But mostly, people just loved to RP and write. There were 7528 cal events run. For message objects in the game (board posts, journals and messengers), there were 1,519,201 created. Since mosts were not persistent, there were only 40,601 messengers still existing at the end and 90,562 journals. Of that, 37,072 journals were private black journals. Black journals, on average, were significantly longer than white journals. I'm not going to query a character count, but I'd say the average length was around 4 or 5 paragraphs.
I can look up more for the desperately curious but that's it for now.
Arx had a few players. There were 2689 character bits created, played by 1889 unique player accounts. A few of these changed hands, as there were 5602 roster applications submitted.
Players liked exploring. There were 4933 clues to be discovered and 359 revelations. They did tend to share these, with 151,687 instances of clues shared or discovered, and 6363 instances of revelations discovered.
Players built a few things. Of the 156,997 unique objects in the database, 1858 were retainers, 4081 were places set down in rooms for tabletalk, 4000 were rooms created on grid, 1481 were temp rooms for PRPs, and of surviving crafted items, 37813 were player made clothing, 1083 were hairpins, 3876 were wearable bags, 3398 were weapons, 2457 were perfume, and 24919 were tchotchkes.
Players liked the goal system more than I expected. There were 4376 goals. 257 were classified as megalomanic, 39 of which were marked as successful. The least popular category was Heartbreaking Modest, with a mere 30 goals. 1 was marked as failed. It was to find true love, and buddy, let me tell you, that's not an easy goal.
First impressions was more popular than I expected. There were 102,698 First Impressions written. They were overwhelmingly positive, and the amount of negative ones were far under a fraction of a percent.
Players like Played Bys. There were 14979 images uploaded to character galleries, and it being a roster game with people wanting clean slates, there were 6979 photos stored in the end.
I wrote 1277 global emits. At least 4 of these were mavs to the entire game. I will still be getting shit about it in Arx 2 without a doubt.
Players wrote 706 theories. It was fun to read these. Some were truly unhinged.
Game started with 41 crafting materials. We ended with 91. I am pretty sure we would have had many times that if I had agreed to every 'I want to create a new material' action or request. It was way more popular than I ever anticipated, and oh boy did it create a lot of work, with each recipe taking a long time to create. And on that note, started with around 200 crafting recipes and ended with 459. 27045 items were modeled, as fashion was a bit more popular than I expected.
But mostly, people just loved to RP and write. There were 7528 cal events run. For message objects in the game (board posts, journals and messengers), there were 1,519,201 created. Since mosts were not persistent, there were only 40,601 messengers still existing at the end and 90,562 journals. Of that, 37,072 journals were private black journals. Black journals, on average, were significantly longer than white journals. I'm not going to query a character count, but I'd say the average length was around 4 or 5 paragraphs.
I can look up more for the desperately curious but that's it for now.