Magical Cabals
Posted by Apostate on 01/24/24
So at least three groups of players are doing this, and here's exactly how magical cabals/group magic works. PCs can form a magical pact with any number of members, and I'm handwaving success of doing the ritual for it.
1. Any any scene while performing magic, any members of a pact get +1 victory point per other member of the cabal present. IE, if the Witches of the North form a pact with 5 members, and 3 are in a scene defending arx, each of them get +3 victory point modifiers on their rolls while performing magic.
. If -any- member of the pact dies, the entire pact is shattered, and it would take time to remake. IE longer than the game will be up. So larger pacts are inherently far more fragile, and it's toast if anyone goes down.
1. Any any scene while performing magic, any members of a pact get +1 victory point per other member of the cabal present. IE, if the Witches of the North form a pact with 5 members, and 3 are in a scene defending arx, each of them get +3 victory point modifiers on their rolls while performing magic.
. If -any- member of the pact dies, the entire pact is shattered, and it would take time to remake. IE longer than the game will be up. So larger pacts are inherently far more fragile, and it's toast if anyone goes down.