Fashion and work changes
Posted by Tehom on 11/08/18
Increased the cap of items that can be modeled in a week to 3 individual items (or an outfit of 3 or more items, allowing you to go over the cap if you use an outfit). Randomized the bonus of prestige in work and added in a small chance of a very high crit to make the effects much less predictable and more rewarding to low-prestige/low-skill attempts.