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Action Id: 1910 Crisis: Participants: Skye, Alarissa, Joscelin and Jeffeth
Status: Resolved Submitted: April 3, 2018, 1:29 p.m. Public: True GM: Apostate

Economic Resources: 150
Social Resources: 200
Action Points: 245

Action by Skye

Once the conflict with the Gyre has been resolved, House Blackshore starts opening it's doors to take in commoners who wish new opportunities and a willingness to roll up their sleeves to revitalize Blackshore's industries of farming, fishing, whaling, exotic skins, lamp oil, candlemaking, and ship building. Her call to Blackshore Isle draws many skilled tradesmen, sailors, fishermen, and farmers to work the land. Many nobles praise the new baroness for starting a program for orphans that are coming to age and wish to learn a trade. House Blackshore begins sponsoring their apprenticeships for their service in return. When other nobles ask Baroness Skye where she got the clever idea, she credits Sir Jeffeth Bayweather from the Knights of Solace for bring these deserving orphans to her attention.


Action by Jeffeth

Jeffeth will be networking. Hearing from the kids he knows what kids are suitable for apprenticeships and are seeking to get out of the life. He'll be trying to convince some kids who have all but resigned to gang life or life of crime to reform and move on to honest work to help the Blackshores.

He'll be spreading the word that Baroness Blackshore is recruiting kids for an honest life found in servitude of Blackshore. He'll be trying to get kids are ready to age out of the various orphanages to sign up.


Action by Alarissa

The Princcess Consort of Thrax has been invested in her protege from the moment that interest was stated in getting blackshore back. From supporting projects, assisting her in taking survey of her land to redefine it's habitability, assisting to gathering the resources needed and much, much more. So with this final step, she is right there. Whether it's helping displaced individuals who will not be able to return to their homes to resettle in New Hope. Orphans from the lowers who will be aging out and need a place to ply their trade and might desire the satisfaction that comes from getting in on a barony from the ground up and a woman who will invest in them.

Alarissa herself, is making trips out now that the waters are safe and does her best to stand with or just behind her protege and do all in her power to make the young woman shine and succeed. Astrid comes with her as well to lend credit and spend time at the shrine erected there. She even reaches out to the faith to see if they have a Godsworn who might be willing to settle, or two or three, to tend to the shrine and minister to those who will eventually settle and show all that the gods are beloved here. Most of all, she states that for the next year, once the drydocks are built and running and able to take the full orders, that half of Thrax's ships will be built in Blackshore's facilities to show the House's support in the Baroness's capabiities.


Action by Joscelin

Joscelin Arterius is eager to set up futures for the apprentices that are close to Journeymen class or, in most cases, have been waiting for the opportunity for growth as they linger on the cusp of Journeymen. She negotiates with the Baroness to send those willing to Blackshore on the Crafters Guild's coin, in exchange for ongoing trade from Blackshore with exclusive rights (such as first pick) to a limited degree. It's Joscelin's hope that new horizons and new perspectives will inject new art into the Crafters Guild while giving many gifted youngsters the chance to grow into their trade unfettered.


Result

It's exceedingly successful. While New Hope has much to grow, the effective starting infrastructure and population was about doubled. ((53 over, so essentially 5 points * 6 for the total resources and AP, 30ish buildings/300ish pop, about doubled current infrastructure))