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Action by Society of Explorers for The Great Blood Spirit

(Public Action, OOC Date: Jan. 22, 2022, 11:49 a.m.)

Under the direction of Lou Grayson, the Society of Explorers is going to - well - Explore. Their prime goal is to explore as much of the Saffron Chain as they are able in the time that they might have, in order to find any additional information that might help provide the Spirit Walkers with an advantage in putting the Great Blood Spirit back to sleep.

They'll do this by setting out to sail the Saffron Islands, introducing themselves to the people they find, and asking questions. There are a number of Explorers with various languages available to them to help facilitiate the role of translator, as well as other who excel in diplomatic relations and protection. They will always try to find a peaceful means to get the information they are seeking, only using violence to defend themselves if necessary. Gifts will be provided where feasible, and if they happen upon any tribes among the Saffron that Alarice might have had relations within the past, Lou might try to leverage that ancient connection, provided it was a good one, to see if they'd be willing to form alliances once more.

Questions they might be asking along the way are:

1) what are the legends associated with the Great Blood Spirit?

2) is there anyone who might know of any rituals to put the Spirit back to sleep?

3) what historical records and/or maps might they have that might give further information on locations where relics might be found to help with putting the creature back to sleep or on what dangers they might want to consider when performing the ritual.

4) would there be anyone willing to help the members of Arvum wishing to perform the ritual to put the Great Blood Spirit back to sleep?

Lou would be relying heavily on those members of the Explorers who have first hand knowledge of the Saffron to try and steer away from any of the more dangerous territories; cannibals, hostiles, etc. She has the safety of her people and her crew at the forefront of her mind, while also seeing this task through.

Guides and Translators: Having grown up in the Saffron Chain and spent much of her adolescences traveling around it. Cassiopeia will use her knowledge and connections to help find guides for the Explorers to assist them in navigating and collecting information.

Where appropriate Ryhalt helps smooth and encourage exchange of information by setting up trade for needed goods. Otherwise he joins trips to investigate findings and offers his mind to help puzzle out elusive clues.

Rosa LOVES people! LOVES them. And she's such a chatter box. A stealthy chatter box at that. She's a scout you know, but quiet when needed. Make sense? While scouting about the Saffron, Rosalind with use her people skills and ability to understand the strange, she will talk to those she finds along the way. She will likely talk their ears off, asking a million questions about the blood spirit, that that should not be named.

Ruins of unknown providence? Jungles with curious critters? Tovell is a fresh-faced Explorer who brings one particular set of skills to bear at this juncture: He's a professional person-protector. Throughout the wandered explorations of the Saffron Chain, Tovell will avail himself to any seekers and scouts who believe they may need to tread dangerous ground and could use a protective fellow who won't blend in all that well.

Oh no Oswyn is so busy. So, so busy. But sometimes there are little hidden snippets about far-away things in the Archives. Maybe even things bigger than snippets, because it's probably easy to shove a book about something as crazy as a blood spirit that quaked a continent apart in the silly stories section. Anyway, Oswyn has people who poke books so he has them poke books. And tells them good places to poke at.

As a newer addition to the SoE, Adalyn is eager to join in this endeavor and assist where she is able. She'll put her sociable nature to work, turning on the charm and trading stories with those she encounters (because if there's one thing she might enjoy as much as telling wild stories of her various adventures, it's hearing others recount theirs). She's hoping her conversational and diplomatic skills will uncover helpful information.

Kiera has always been interested in storries untold and the solving of puzzles, which leads to a fascination with connect disperate subjects. This led to an interest in myth and legend of both the oathlands region and tales outside of her conventional faith upbringing, which in turn lead to discoveries about Dawnhome. Convinced that it will be an area of continued interst to the enemies of the compact, she is resolved to learn all she can. her present focos is examining connections between dawnhome and cardia with the hope of providing insights others may not have explored

Action: Eirene knows sailors. And sailors know stories. So she hits up as many in sailor's taverns as she can to get info about the saffron they may have learned along the way. She uses her knowledge of sailing to make friends.She brings great quantities of Southport rum to help smooth her conversations. Lots and lots of rum.

Ian is an experienced sailor and an experienced captain, and more than that, since he, Haakon, and Jasher won the Regatta, he also has access to a sloop. He loads the Explorers onto this fast, agile ship, hoping to keep the non-combatants among them safe(er) by virtue of being able to outrun any ship that tries to overtake them, while at the same time, the fast ship will cover more distance, allowing further exploration in one trip.

He's able to offer one of the outer islands of the Stormward duchy as a staging area, as well, providing easy (or easier, anyway) access to parts of the Saffron Chain that Pravus has yet to map and explore, as these are the places where undiscovered answers are most likely to be available.

Jhond too is an experience explorer and focused especially on the exploration part. Taking the path less travelled, blazing a trail. He will help explore places and will use his talents to get to hard reach places. cliffs, caves, climbing, swimming. he will help pave the way for others to follow.

Lisebet is an Explorer, Scholar, and diplomat, as well as a Duchess. She is signing up for this trip expecting that diplomatic skills will be needed in order to get to places where relics or clues might be found, or to get stories/history from inhabitants of the isles. She's got some knowledge of things occult and riddles, but by far her largest input seems to be on the diplomatic front. She'll be there to soothe nerves, orate about benefits, ask questions, try to suss out hidden agendas or not so hidden ones. She does speak several languages which may also be of use, and she's willing to put herself out there, in order to help learn what to do to resolve this.

And if she gets a chance, she might even try to negotiate a cute little animal companion.

Vitalis is a seasoned explorer and for an effort like trying to learn about an ominous ancient spirit, he brings his sleuthing skills to bear. Talking with islanders, studying ruins and texts, sigils and symbols, mundane and occult alike. He's looking for information about Dawnhome, the fabled volcano, blood spirits, the easternmost point that Shamans sought out, Dream trees, legends, lore anything that will help shed needed light on the slumbering spirit's status.

Shae is a knowledgeable scout, and tracker, but she also possess a great deal of knowledge of flora and fauna. As well as having had the chance to explore mythical places, such as Brightshore. And she plans to put that knowledge to work to help seek out clues, and information that might go unnoticed by others. Leaning into her connection to the land.

It might seem like 'nothing', and perhaps it is. But! A combination of watching the Spirit Walkers, conversations with the Faith, Bella, Sebastian, heck just by virtue of being alive Raven's learned things that want to meddle or have something to say, or sometimes even just be nosy and silent find her with a frequency that's prompted outright exasperation from the Blackheart. Be it Her Shady Friends from Setarco, Abyssals, Spirits, and /possibly/ even the divine, she must just have an approachable face if one is a non-human sentient.
     So that's what she does. She will join the scouts and keep her eyes and ears open. There are no rituals, no appeals for aid. She may poke around to see what she can see incidentally to point out to scouts. She will accompany some scouting groups, other times she may set up somewhere nearby away from people and sit quietly as Mirk and the spirit walkers have taught her to do. If she can entice something to pass comment, or get to talking, or talk up her fellow Explorers to the non-human natives she will make the attempt to encourage anything that doesn't seem outright suspicious to chat up others so they may be questioned. In short Raven tags along and tries to be her usual magnetic self, and periodically makes time to meditate away from the group. See if anything could be spotted, or something opts to approach her and could be persuaded to chat up the group. Could be the group is left to wonder why Raven's even here.

Xanthe is going to tag along and provide help where need be. Mainly in the way of protection since she is best at fighting things with her weapons.

Felicia is an explorer, and Deathspeaker, though at least in relation to the latter her 'talent' has been somewhat spotty of late, and her relationship to stealth might at best be considered 'laughable'. What she can do is help with the exploration of ancient places and perhaps the puzzling of obscure languages. And if the ghosts are willing, mayhaps they might deign to speak to the Harrow and offer insight of the dead and forgotten as to how to deal with their very modern problem.

Lucita is an experienced explorer, often teaming up with other members of the SoE in those explorations. Music often makes a bridge between people, soothing, relaxing, creating a bond through its enjoyment and helping disarm suspicion. She collects old songs, old music references and hopes exchanging these with others might bring some useful information about the Great Blood Spirit to the effort. She asks if playing soothing, calming music helps relax that spirit and help prolong its quiescent state till rituals to put it back to sleep can be preformed.... and will play that if others answer yes to that question.

Recently rejoined, Caspian will do what he does best, namely be loud and stop trouble. Everyone loves a story, and more so people love to tell them! while most tavern tales are fanciful, there is often a grain of truth. Caspian will frequent the taverns and social gatherings, singing songs of the spirits and encouraging others to share their tales. Find enough similar threads and you can start to find the truth. Also, should any trouble arrive from any of the Explorers endeavors, he will likely be the first into the fray to make sure others are safe.

With the work of House Proscipi having cleared the way for the Explorers, the group is permitted to do more of their actual job in exploring rather than trying to fight off the Abandoned. That said, those Abandoned the live within the jungles, give those who arrive a wide berth. There is an awareness that they are there, lurking within the trees or observing from afar, but the Explorers are permitted to explore unbothered. Of course, that also means that they lack the expertise of a local guide in some places, but they are well-trained and still able to pick their way through the jungles with a minimum of injury and delay.

Of course, the fact that it is a jungle means that Lou's dream of trying to map the entirety of the Chain isn't quite able to keep up with reality. She does have the maps provided to her of those areas that -are- settled and well-documented and the work that the Explorers do helps to fill in a few of the blanks on those maps receives wide-spread acclaim from those within the settlements and cities of the Chain since mapping the jungle requires hard work and a degree of ability. Not many possess a wealth of both and either have the skill, but not the time or the time, but lack the skill required. Thankfully, the Explorers possess a good deal of both and are properly appreciated for their efforts, meaning that future trips to the Saffron Chain will likely be welcomed by those members of the Compact that live here.

The jungles are dotted with ruins. Some are so worn down and crumbling that there is only the impression of a structure that once existed where vines now hold the shape. After one strenuous day of travel, they make camp in the midst of some better kept ruins. After rations are distributed and the watch assignments made, some of the group takes some time to explore. The ruins consist of a large building that might have been something like a temple, but one of the walls is missing and, if there was a roof, it is long gone now. Inside, there are marble slabs that line the walls of the 'temple', overgrown with flowering vines and teeming with the local wildlife. There is something that appears to be a fountain in the middle of the large room, but, though it is filled with flowers, it is also crumbling into marble dust.

The carvings on some of the pillars depict closed eyes. Everywhere around them, there are engravings of closed eyes. It's a little creepy.

Still, after a long day of hiking and mapping, they have little trouble falling asleep, despite the weirdness of those carved eyes. Their dreams are deep. They see snakes and hear the sound of music and see the soar of dragon wings overhead. There are voices that whisper in their dreams, but the language is unfamiliar. The dream of a city of the dawn, stretching out over the Chain before it dissolves into lava and ash. When they wake and discuss their dreams, the Explorers realize that they have all had the same dream in this strange, eerie place. They waste little time in packing up and departing after making sure proper notes of the ruins and the dream have been taken for later analysis. Later, when the Explorers speak of the place they found to some within the settlements, they say that they have heard the place called 'The Gate of Dreams'.

Overall, while their mission doesn't map the entirety of the Saffron Chain, they do manage to create some tentative maps where none existed before and earn the respect and favor of the Chain's natives in the process.

Action by Lou for Skal'dajan Diplomacy

(Public Action, OOC Date: March 14, 2020, 1:11 p.m.)

Lou has been tasked by Liara to reach out to the various sects of Abandoned within the Crownlands and to convince them to join the Compact in protecting Arvum. As such, she has put together a team of people to help with this journey, making sure they are properly outfitted, to tour the various areas of the Crownlands that Lou knows contains abandoned (from her previous work in @aciton 2263), particularly along the coastal regions, to complete this task. Her goals for this task are to:

1) Go to the Abandoned villages or tribes she knows are not tainted by the Abyss to have an open discussion about the latest threat from Eurus. First, Lou reminds those she's places visited that she's there before, and she's worked with them where she was able. Second, she makes sure the villages know that she's not there for slaughter, but honest open discussion and a good faith offer. Then, finally she discusses that Eurus is spoiling for war, they are known slavers, and they are infamous for taking slaves largely from the Abandoned tribes who do not readily have a force of people who'd fight for them. She tells them this information not to scare them, but to let them know what's at stake and what it might cost them to ignore the threat that's coming.

2) To ask them to join the Compact in aiding with the defense of Arvum. And, by doing this, she uses her position as Voice of Grayson to offer them an opportunity to join the fealty chain of House Grayson and a more permanent means of laying down roots on the land that they already inhabiting, as potential vassals of the various noble houses of House Grayson; the details of which vassal houses they'd join to be worked out at a later date and until that time they'd be members of House Grayson directly. By joining the fealty chain of House Grayson, they'd be given the protection of the Compact, as well as a means to start trading with the various members of the Compact.

She makes this offer in good faith as Voice, in part because having more people to defend the Compact would be useful, but also because she's certain the Abandoned may also be a good source of information on knowledge long since lost to the compact, much like the tribe of the Wolfheart people provided (Action 1418, @cal 1156). By adding them to the Compact, they also grow their knowledge base as well, and may be able to better fend off other dangerous threats.

Selene brings a light touch, building on her experience with the Great Road where she followed Thena (action 3099) and Reese (action 3088) to build that tremendous goodwill that strengthened the Grayson forces. The Crown, the Grayson fealty, and importantly the army have brought many benefits to Prodigals who bent the knee. They have quelled many of the battles and quarrels that afflict the Abandoned, and provided potent opportunities for those who joined up. She can sing the praises of House Seliki's endeavors to bring wealth and livelihoods with real value to those who settled among them, how Mia Riven opened her doors and absorbed many displaced Abandoned, then defended them. She orchestrates this diplomacy quietly and directly, a warm smile and a very real interest in the concerns that are raised among those so different from herself. She musters the forces of Whisper House where they might wish to accompany her, organizing the apprentices and other fully ranked Whispers to provide assistance to Lou's endeavours. After all, /peace/ is a foremost concern and a message she speaks (title: Whisper of Peace after all) with quiet, persistent purpose far and wide to draw them in. Separate, they fall, each one of them weak enough to pick off. Together, they are bound to be stronger, more certain to endure.

Felicia is particularly along on this trip to help keep the diplomats safe, but also because of her familiarity with some tribes further up the coast from Grayson. An opportunity to speak with the previously encountered Yorn (action 3562) and other 'neutral' tribes again- to reconnect with those she made headway with and provide them with more assistance. Though she knows of the Kous out there, too, her recommendation to the diplomatic team is to not approach them. This also gives her the opportunity to check the veracity of information previously provided in preparation for other actions in the future.

Invited along by Lou Grayson as her protege, Lord Martino Malvici will be putting his ability to speak before a crowd to the test again. They may have heard of his efforts in doing just this outside Southport recently (Action 3882) and so perhaps more have come along this time.

He will further amplify the points made by Lou about the benefits of life within the Compact and setting up roots. How some have done just that in the south and how House Malvici cares for them. That House Grayson will do the same for them and ensure their safety, prosperity and families will thrive. That the Compact also respects a good number of traditions so there is no total loss of their identity.

For any in the crowd that can speak Lycene Shav, he can speak privately in their native tongue where needed.

Harlan will be going along with the Princess Lou Grayson, bringing the additional power that he and Ashford brings to the table. He knows that convincing Abandoned to join the Compact directly may be a large jump, and is willing to accept a smaller jump: That if the Abandoned don't wish to join the Compact, that they at least agree to not fight -for- the Eurusi, reinforcing the fact that the Eurusi are known slavers, and that Ashford (along with the rest of the Compact) is anti-slavery, bringing up Ashford's recent acceptance of and assistance to ex-Thralls as well. He will also reinforce Selene's message of peace and unity, stressing that the Compact and people are only strong when they fight together. Within Ashford, he will also work to get in touch with Clan Tree-Runner (clue 3660) more directly, although he knows it will be a hard sell -- but at least he wants to reach out, attempting to make peace.

Quintin's a middling diplomat at best, but he's got a sharp mind for tactics and he goes along to keep people safe and get to know the lay of the land. Mostly he's scouting and determining the best uses of land and fighters. He's also going to be coming from the angle of how the Abandoned are stronger with the Compact and the benefits they'd gain from the Compact's additional resources. In a military sense!

It's not easy.

Selene Whisper is one of the finest diplomats in the Compact and Harlan and Martino are talented, which manages to at least get three different clans to the table without violence. That's hard enough in itself, as all of the Abandoned are ones that have studiously resisted attempts to get them to bend the knee during the Silent War or the Gyre War and other diplomatic entreaties, and most have generational grievances against the Compact or at least local houses.

Clan Grayfall would bend the knee if its leadership are ennobled, joined by a marriage pact for protection to a noble Crownlands house. Their lands are relatively in between Ashford and Bisland lands in the Gray Forest, in a particularly difficult area to patrol of cliffs and valleys.

Clan Greatharrow is a relatively mercenary group that has often acted for pay for other Abandoned, and they'd take gifts, but refuse to take a pay cut just for a small matter like an existential threat. Their lands are Northeast of Arx, near Harrowhall, and they'd bend the knee as commoners for roughly 30,000 resources (of any type), or 15 million silver. Otherwise, they intend to flee to the Everwinter and wait matters out.

The Glorians would bend the knee if their extremely heretical worship of Gloria monotheism is protected, and they are all made formal members of the Templars. This particular clan were made up of godsworn that went rogue during the time of Marach the Apostate, who broke godsworn vows and seized lands near where the Gray Forest meets the Red Mountains.

They all could bend a good bit, but they all have difficult demands.

Action by Reese for Fighting Legion

(Public Action)

Reese is commanding Grayson forces who are going into the Gray Forest. They are traveling to the border between the Grayson and Redrain part of the gray forest. The Redrains are aware of such and Princess Freja asked her do this. She intends to keep her people as much as possible on the Grayson side, but if there an urgent need to defend against the abyss she won't be too shy about crossing over (but won't linger and will let the Redrains know promptly that she went over the border and why). Her intention is to create a barrier, making it hard for the horned god or his minions to travel into the Grayson part of the forest. She believes (having heard a vision) that the horned god plans to march through the redrain forest to the grayson forest and to compact from there. There are few things that Reese is attempting with this. 1. The protective barrier explained above. 2. To try and recruit any Shavs she finds to compact's side and keep them away from the horned god's side. 3. To be a loud distraction, keeping the horned god and his minions (hopefully) focused on her instead of those looking for the weapons. 4. To take down anything abysmal in the area and thereby reduce the power of the abyss. 5. To take down any agents of the horned god in that area and to thereby reduce his power. 6. to Search for clues of where the weapons are, primarily by asking and investigating amount the Shavs in the area. If clues are found for the location on Redrain lands she will give these clues to them and let them decide how to act. If clues are found or weapons on Grayson lands, she will dispatch out a team to look for them.

Reese is taking 200 archers, 200 infantry men and 200 pikemen. The men are primarily under her command, but she is open to people such as Rymarr, Silas and Killian helping her command they are around. She plans to be loud over the top and recruit as much as she can. She hopes to bring diplomats, warriors, healers, scholars and so forth. Reese intends to protect those who come with her as much as possible, especially healers, scholars and diplomates She will not kills Shavs who are not hostile to them or working with the abyss, but will go out of her way to be human, protective and to follow the laws of Gloria and honorable combat.
A few more points. 1. If the Horned God himself shows, Reese will order a tactical retreat, saving as many as she can, rather than engagement.

2. Rymarr is her second in command, he is fully in command if something happens to render her unable to lead.

3. Command assignments go like this: Rymmarr: Second in Command of the mission, command of Deepwood Troops. Command of Any Kings Own Troops (that may or may not come). Killian: Command of any Ashwood troops that come. Second Command for the Grayson Army. Arianna: Stonedeep Troops Commander. Reese: Mission overall Command. Grayson Army Command. Co-command of the Knights of the Solace. Thena: Commander of the Knights of the Solace. Tobias: Commander of the Crimson Blades. Preston (if he comes and he might not): Command of the Templars. Corban: Back up commander if another commander falls or is not present.

3. Fergus asked if some wanted to do missions in the north. Reese will let her people do that or possibly send out on missions on the Grayson side if a need arrises. She will let pretty much any pc who wants go, but she is specially interested in sending some of the more champion like fighters without armies to command on these such as: Vesper, Dameon, Alexis, Kaldur, Graham, Faelan, Luca and Barric.

4. Noncombant attendees or possible attendees include Mia (diplomat), Margot (Diplomat), Rey (Healer) and Aurelian (Investigator). Reese will try to protect them. Esoka is also assigned to protecting the diplomats. Monique and Esoka, despite being fighters are assigned with the diplomats due to the backgrounds and langs.

https://docs.google.com/document/d/1UggXLCYVY99-ongS-yHsqxxBY20V3PyscroyyjqDMmw/edit

Above is the goggle doc. Thanks Staff!

Reese has a few secret actions to take here.

1. The first one is protecting Thena. Reese believes that Thena is important to the Horned God and that if she dies to his agents his power might be increased. She realizes that Thena is a great warrior, but she still feels it is her responsibility to make sure she is safe. Thena is partly coming as a lure to keep the Horned God's attention away from those seeking the weapons. Reese is concerned about such, but Thena really wanted to do this and she respects that. She just intends to bring her out of this alive, even if it means taking blows for her or doing down herself in battle.

2. If the Horned God makes a personal appearance, she plans to retreat. She is open about this plan. What she is less open about is that she will try to save as many lives as possible among those who attended this mission and will try to guard their retreat even if that means she doesn't make it out herself.

3. The third one is that Reese believes that Thena is a new commander without the leadership skills at this time to be sure the Knights of the Solace will be succesfully commanded. She believes she will develop such in time. She believes this because Thena asked her to command the Knights. Reese intends to help command the knights, to watch out for them and at the same time to try and not upstage Thena with them. She wants to step in as needed without taking the spotlight, if she can manage that.

Barric, armed with Elvesbane and a backup sword just in case honor demands he not use the heirloom in a given situation, will be primarily serving as bodyguard to Reese and any other Grayson of rank that shows up for this affair, up until the point where he sees anything abyssal, at which point he will endeavor to stab evil in the face. Repeatedly.
If Reese needs him to go on a mission (a la 3), he will gladly go.

Margot attends with Reese to work predominently on #2 to try ad recruit and shavs she finds on the compact side and keep them from joining the Horned god, which is something she's getting rather practiced at at this point. She ensures her own escorts (the peace keepers), come with food and supplies to give out to Shavs who have come through the winter but it hasn't warmed enough to replenish their stocks yet.

Lord Corban has pledged his sword and skills to Princess Reese's mission. He will guard what needs guarding, slash what needs slashing, and otherwise do his usual job of Guy with a Sword in these missions.

Tobias and the Crimson Blades have been hired via Reese Grayson to join up with the Princess' wall in the forest. Iron Company (100 heavy infantry) have been contracted, and Tobias himself will be commanding the mission on the Blades' behalf. If this becomes obvious that holding the line is suicide, Tobias will work with other military commanders for an orderly retreat. Otherwise, the elite of mercenaries will hold the line, just like the Night Grove, if need be.
Tobias will be primarily wielding Requiem for this... but if the army comes up against undead, he'll switch to his rubicund blade to see if that helps to cut them down quicker.

Killian will be joining the armies of Grayson as one of Reese's lieutenants, and taking command of whatever troops she designates him to command on the expedition. Of course, he'll also be personally entering whatever battles are joined. He'll bring along whatever troops Ashford sends (new Harlan, so not sure of what this will be) as well.

Kaldur will be going on the mission, as a mounted knight if needed, or on foot as the case may be.

Monique is fighting as needed, but mostly helping to recruit the Abandoned with her extensive Abandoned background and languages.

Thena will personally lead a contingent of Knights of Solace out with Reese's forces, to help the Princess accomplish her listed goals.
As Thena is not particularly experienced in leading troops, the Solace divison will be co-commanded by Thena and Reese, with the help of a trusted (NPC) Solace marshal.
Solace unit consists of 30 knights, 70 footsoldiers, 1 marshal.
As a Godsworn priest of the Pantheon, Thena will offer any religious support as needed such as prayers, blessings and holy water. A few, though not all, of the Solace Knights are Godsworn as well. She will also offer aid as a battlefield medic and herbalist.
Thena will be bringing with her Dame Vesper, newly Godsworn Knight of Solace.

Aurelian signs on to assist in investigating the weapons as best he can, and hesitantly to act as an additional diplomat if needed.

Daemon rides alongside Thena and Princess Reese as a brother in arms to the Knights of Solace bands. He will assist in combat and wherever he will be needed otherwise.

Silas will be lending his sword and the armies of Whitehawk to the cause, bringing with him his archers/rangers while leaving his infantry behind in Hawkhold to defend it in case of a surprise attack (unlikely but who knows). He will command his rangers to scout the area they decide to camp at, in hope of countering any surprise ambushes or enemy movements and to see if they come across anything... strange.

Mia will be assisting with this as well, once I can see the full action and know what to add!
Mia will be bringing 50 of her archers and 100 of her infantrymen on this mission, with them under command of the following PCs in this particular order: Thesarin -> Esoka -> Rymarr -> Silas. Additionally, she will be acting as one of the diplomats attempt to convert as many shav'arvani as possible, making use of both her familiarity with the language, their customs, and her own reputation as the head of a House composed of a significant number of prodigals. Being as Esoka may be called to another mission concurrent with this one, she will be in need of some type of bodyguard, as she's not particularly combat ready.
Added in 30 AP.

The Grayson Princess General has asked Lady Arianna, and by extension, House Stonewood for aid in fighting Legion. Never one to deny her duty to Grayson, Ari has graciously agreed to lend her blade, expertise and knowledge of the dark forces that Legion will no doubt be utilizing. While that might be enough, Arianna has gone above and beyond by bringing along a detachment of Wardens with her to help support any military action that may occur. The men and women under her leadership have excellent Commanders drawn from the recent population of Prodigals and other Abandoned tribes which have filtered into Stonehearth. Above all, Arianna makes sure that she stays close by Reese with ten of her best men willing to die for their charge. This Royal Guard falls under the direct command of Princess Ribbons and is sure to follow her word even when their Liege, Lady Stonewood, is dispatched on any secondary or tertiary assignments such as recon or elimination of enemy commanders.
Arianna is a talented Investigator and has the ability to find leads and hunt them down with a relentlessness that borders obsession. When she is not commanding the Wardens (of which she brings five hundred), she is at work speaking with the local Shav populace and gathering information that might lead to a breakthrough in the hunt for the weapons they seek.


Lady Lailah of House Bisland has sent along 750 infantry and 250 archers under the command of Lady Arianna to help supplement the Gray Wardens. The additional men will be organized into units along with the Wardens, creating a combined fighting force to operate under the direction of Princess Reese. Lady Arianna leads these men by example, and follows Princess Ribbons military directive as she is the more experienced General.

Saedrus will be assisting Reese through diplomatic measures in trying to secure Shav'arvani are loyal to the Compact rather than the Horned God. As a Whisper brings with him his effortless charm, his carefully honed diplomacy and, beyond all else, the kind of empathy that cannot be taught or learnt to get through to the Abandoned tribes. He'll also keep himself well out of the way of all the martial types and generally keep himself away from frays, or anything other than being charming.

Halsim will be providing scouting services for the army (wearing his black robe and mask to keep his identity hidden to the Abandoned), and when necessary, provide his expertise on occult and investigative matters for the weapons search. When not doing any of this, he will provide his alchemical expertise towards equipping the army with medicines, poisons, and useful alchemical cocktails.

Alexis will do what she can, which is primarily serve as a meatshield to stand between enemies and more important targets. She brings her weapon and her armour, and will escort and patrol, and fight, as needed.

100 Infantry, 50 Pike, 25 Cavalry, and 50 Deepwood Rangers. Marquis Rymarr Deepwood's contingent to travel northward into the Gray Forest in preparation to play distraction. Those remaining in Deepwood are given explicit orders from the commander of Old Oak's military leader to be vigilant. A heightened state of security ordered, increased patrol regularity, reserves called into service for the duration, etc. Before setting off, Rymarr will gather his troops; first to speak with them and explain to the whole their objective, their purpose, and hopefully inspire them to fight hard and return home safely. Watch over those in front of and beside themselves, and trust those behind them to watch over them. He will also join his men and women in prayer to the Pantheon's deities. In regard to more Shamanistic means of religious observation, Rymarr will make himself present in support of those under his command, though he will not take direct part in their activities.

The Deepwood forces, under Rymarr's command, will be working in conjunction with a number of military pieces into one overall unit. Acting as Princess Reese Grayson's second-in-command, he's prepared to follow orders or lead, as is necessary dependent on the situation. Additionally, Rymarr is an experienced (and learned) battlefield commander - the first order of business will be locating important terrain features and choosing a strategically strong defensive point to make their presence known and draw attention. Ideally this position will benefit Deepwood's forces, while still permitting them ease of withdrawal, resupply, and all the rest - while preferably robbing any potential aggressors of those same traits and altogether impeding their ability to fight effectively. The former Lord Commander of the King's Own is prepared to play advisor - admittedly quietly to the overall commander of the mission, Reese. He's not afraid to speak up and offer an alternative plan, if he deems it strategically wiser.

Resources which Rymarr will be making use of(13 Economic, 27 Social, and 27 Military) are used to represent the fact that Rymarr will be hiring mercenaries to assist in bolstering both numbers and presence. Their orders are to... follow orders, but when a retreat is called, to retreat.

Having suggested a strategic withdrawal to Princess Reese should the 'Metallic Traitor', 'Horned God', or whatever name will be used for the day, makes an appearance on the battlefield? Should that time come and the Horned God makes his presence known on the battlefield, then Rymarr will work with the other commanders to promote an expeditious but strategically sound withdrawal. A fighting retreat, if necessary.

An additional 100 Deepwood Infantry, 50 Pikes, and 50 Deepwood Rangers will be on hand in the event such a fighting retreat is necessary, in which they will cover those withdrawing and begin a systematic retreat using the two separate forces to withdraw under the cover of arrows and fresh troops to cover the retreating force.
Additionally the King's Own will be there in the form of Dame Felicia and Dame Paloma, each with four Silver Swords/King's Own under their command. So they'll be doing their thing under Rymarr's guidance and ever watchful eye. They're amongst the greatest knights in Arvum, so there's not much that he'll need to command them on. But, he'll keep an eye out to ensure that the don't get in too deep over their heads and to correct any strategic matters he may notice. Despite being their very own past Lord Commander, he'll lead those few knights as though they were any other troops under his command. Given the history, no doubt they could work together to great effect. Their overall command will fall to Dame Felicia and Dame Paloma, per Lord Commander Leona Thrax, but Rymarr will be present to offer any strategic and leadership course correction as necessary.

Felicia is going to gather up her squad and assign them to the direct protection of the various VIPs (Rymarr, Reese, etc.) within the main attackng force. This is ostensibly because the King's Own trains for the defenseo f the King and so is particularly suited for this role but also because the secondary role she intends to take on would be to accept 'special' missions. If specific targets need to be eliminated the King's Own can be tasked with these dangerous but vital missions, including eliminating enemy leadership, etc. She wants to make use of the King's Own high level of esprit de corps and training to make a single squad as valuable as possible without getting them killed unnecessarily.

Luca is doing as usual and joining the fight to add to his monster head collection and keep his beribboned badass of a wife safe. He's becoming a decent scout, but mostly he's just there for the stabbing of things.

Tikva will be posting herself amongst the archers and scouts serving beneath Reese's command. She is especially lending her services as wilderness survival expert and scout to the efforts to comb through the freezing north, hunting down the Abyssal and/or hunting down agents of the Enslaver /as one does/. She will also be along to provide plucky morale assist to those who care to listen to her, and in case Reese needs cousinly advice and/or a hug, because you never know.

High Inquisitor Alistair will be taking a cadre of Confessors and lower ranking Inquisitors into the Gray Forest alongside the Grayson expedition. The High Inquisitor has multiple reasons for joining the expedition and the war effort against the Horned God. 1. To capture living agents of the Horned God to obtain information on their master and other abyssal entities. 2. To better train the Inquisition to deal with abyssal forces, especially in martial conflicts. 3. Provide martial support to the Grayson effort.

With the support of the Faith, and the need to attract the attention of the enemy, Preston and the Templars are going to try and muster a sizable force of 400-600 Templars to march in support of Reese. If they can't manage that, they will at least try to send several lances of mounted knights. If they manage the full deployment, they will act as a second 'battle' of the column, alongside Grayson troops, allowing some mutual support and flexibility, including the ability to pin the enemy with one and smash. If they only manage the knights, they'll act as a mobile reserve and try to pin down any breaches of the shield line. But in all things they will act in support of Reese, a thanks for her and Grayson being a friend of the Faith.
There is a request associated laying out a bit more detail on our motivations - ticket 6028

Joslyn will be sticking close and directly taking and relaying orders given by Lady Arianna, all while armed with Alaricite hairpins and adorned in leather. While her skills are mostly in stabbing and making sure that things stay stabbed, she'll also ensure that all of Arianna's operation runs smoothly. She'll help Arianna with command if it ever comes down to it, but mostly she'll just be doing copious amounts of stabbing.

Paloma will be assisting Rymarr! And leading her four troops to glory and good tactical use.

Lethe is going along as a healer for the group.

Zenix, a native to the lands, will provide insider insights about the various Clans and Abandoned Tribes that occupy the area. Including their numbers, an estimate of how many warriors they have and what chances one might have at flagging them as friend or foe. Besides their guidance through the land, Zen will stay close to Lady Arianna's side protecting her with her entourage of Wardens and Mistress Joslyn.

Olivia is joining the group largely in a supportive role behind the lines, as a healer and apothecary. If it proves useful, she'll use her alchemical and herbal talents to help with treatments for anyone who needs it, and potentially, if any weird abyssal blight, corruption, sickness, or that kind of thing rears its head, to try and combat it via whatever potions or elixirs she might be able to come up with. Failing that, she's got decent medical training and can simply service as a medic, and will aid wounded soldiers.

A scouting force heads out from the Gray Forest base. There have been a lot of these of late - small groups, meant to find shav, to treat with them as possible, to stop any flocking to the Horned God's banner. Tonight, Arianna, Joslyn, Zenix, Olivia, Kaldur, Silas, and Faelan are headed into the Forest. When they return, it is with a single shav and tales of the hideous creatures that were going to eat the woman's dog (and possibly the scouting group too). They are bloody and battered but alive. And hopefully the very grateful woman who is now swearing dutifully to the Compact is willing to give them information on the movement of the Horned God's armies. And the dog? The dog lived.

Meanwhile in the Gray Forest, Marquis Rymarr Deepwood's army has been busy. Today as they returned to the base camp, they told a tale of cultists trying for a sacrifice to the Horned God, one of the First Children about to be sacrificed, and perhaps most importantly, a prisoner escorted back by Lord Killian Ashford and delivered into the hands of the Inquisition.

A party of diplomats and diplomat-likes, consisting of Margot, Alistair, Aurelian, Monique, Saedrus, and Tikva ride out into the deep woods, it'’s said, to speak with a nomadic group of shavs claiming to possess key strategic information. Whatever negotiations happen past the ragged flaps of ragged tents remain private, but the group emerges with a sheaf of parchment and none the worse for wear.

The stories coming out of the Gray Forest tell another tale as well, as a large group of refugees is escorted to Arx by contingents of the Grayson army. They spread word of the valiant heroes who lead their defense, protecting them against the horrors coming from the northlands. Princess Reese Grayson's army, along with the Iron Company lead by Lord Tobias Telmar, apparently encircled the refugees as they were soon to be overwhelmed by the enemies which had pursued them nearly to their destruction. They tell tale of Prince Luca Grayson's 'nearly insane bravery' in fighting three huge monsters at once, to draw their attention away from the injured Grayson troops. Of Prince Barric Grayson's prodigious strength and prowess, as he cut one of the monster's heads clean off. Of the efforts of Lady Lethe Tyde, who set up triage and sought to mend the injured in the thick of battle. They tell of the hundreds of enemy dead left upon the field, and of the heroic troops who fought such overwhelming odds, standing behind their leaders against the coming onslaught and turning it away with their might. Needless to say, the refugees are being redistributed to Grayson lands, having bent the knee to such heroic representatives of the house.