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Combat System

Posted by Richard on 09/01/18
Hello. All right. So I haven't played that long. But something that might be nice, assuming it can be implemented, is a variety of Attack/X. I like that peculiar strategy. I wish there was more attacks types. Perhaps by weapon type? Maybe depending on stance? Perhaps as you switch stance the movements change? Perhaps each weapon skill has their own pros and con. I have always seen two handed as powerful but slower. Usually dual wield is faster but at a penalty. While board and one handed tend to focus on defense but not be as hard hitting as a two hander. But would be more accurate. Small weapons could probably penetrate armor. Just want to see the combat get more diverse and strategic, I suppose.