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Action by Michael for Silence

(Public Action)

In assisting Gabriel for the siege, Michael has been evacuating individuals residing on the outermost parts of the city into the centre. Consequently, he's been working to set up a very temporary shelter in the city's centre. This shelter, specifically, is for now-displaced citizens of Arvum who are children, sick, or elderly. As per his assist of Gabe, he first drew on his leadership ability and charm to coax people to leave their homes. Whenever that failed, he paid Mailys (the Whisper) 3000 silver pieces to help smooth over any conflict and convince people to leave their homes with the bare minimum--therefore ensuring that said evacuation would house people rather than possessions.

Following this, however, he recognized the need to find a place for people to stay, and, therefore, used his leadership ability to try to set up a makeshift shelter in the city centre. First, he investigates and perceives potential locations to put people as far away from he city's walls as possible, and then aims to raise funds in order to have a minimum roof over the group's heads.
Having been assigned to the wall, Michael patrols the walls of the city during the days leading up to the siege. In doing so, he draws on his perception and knowledge of war in order to see any potential weaknesses in the defence, and recruits a crafter to help patch said trouble spots.

During the siege, he works with the Valorous Few (as per Silas's orders) to maintain the line at the wall, and draws on his leadership ability to command those in his purview.
While protecting the wall, and drawing on his command and leadership ability, Michael spends particular time and attention guarding the gate--aiming to keep it from being breached, and he focuses his position as a commander to that end. His leadership and knowledge of warfare are utilized in order to guard the gate. He spends half of his military resources to this end.

Emeline is going to use her streetwise to find the criminal/problematic and focus her charm upon them as well as her seduction to gather secrets from them. She will also be applying healing stavs and oils that she makes with her alchemy to help heal the troops.

Mailys's part in Michael's plan is less grand than his. Being the type of girl she is she uses her charm and seduction to help get the less willing, from the Lower Borough, to agree to take shelter. However, she also does this in a way to assure Michael get's the lion's share of credit. If seductive charm does not work she will alter her actions to suit what is needed. She'll play her part as the Whisper assist to the best of her ability.

Ailys Shall assist, offering her healing skills to those that

Joslyn will be closely attending to Calandra during the entire seige, acting as a covert bodyguard (armor disguised as a dress, and armed with hairpins) her primary concern will be the safety of Calandra as she sets off on her mission. She will monitor the area for danger, and before the danger can grow too great (she doesn't intend on waiting for shavs to be within her vision) she will guide Calandra to the training center, where the refugees will have been given shelter, and lend her assistance to them, still acting primarily as Calandra's bodyguard.

Mae is working with Michael, as well as working with the Families of the Lowers, to make sure the evacuation plans come along nicely. First off, finding a place to set up. Michael wants people moved to the Ward of the Compact, and so building a tent camp seems to be the best bet. Tents are not nicer than houses, but considering the talk that of visions of Brand busting through the gates, they're nicer than dying! Mae is going to help coordinate this, largely by convincing the people of the lowers that it's a good idea! (Donating 50 social resources)

After there is some decent place for people to go, Mae will work to start moving those out that are ready to go. The evacuation is /voluntary/, but the sick, elderly, and especially, the children will be pushed to go. All the while, the Culler family (and the other families, too) will be helping keep order. Michael said if the Families can make sure this is done orderly, he'll not have the Iron Guard interfere, and so Mae and the Cullers are calling in their men and women to help police the people and keep the peace. (Donating 100 military resources)

Calandra is going to help evacuate the lower boroughs to Michael's chosen camp (reported to be in the training center). She will primarily be helping by encouraging people in the lower boroughs to evacuate rather than stay. She plans to once she has encouraged a good deal of people to evacuate to move into the camp city herself. This is to help boost morale and help spread the words that the Cullers are with the people of the boroughs. She wants to pitch a tent, share it with Joslyn and stay there. Calandra plans to keep close with Joslyn in this all. Calandra would like to use her charm+performance pool to put on a show of being the Nightengale of the boroughs there with the lower borough people in their camp, in an attempt to keep people hopeful, orderly and so forth. She plans to present herself as Culler moreso than as a Whisper. Calandra will leaves her expensive jewels and silks at Whisper house. She will join the camp in wools, less expensive jewels and will have her steel hair pins visible worn. She will attempt to have her rubicund hairpins hidden on her person. Calandra is no hero, if her life in danger she will try to flee or hide. She will attempt to keep close to Joslyn in the event of danger and will not be interested in leaving her behind in a dangerous situation.

Unless otherwise called to action, Juliet spends time working logistics for the siege and assisting in the efforts to see the Lower Burroughs evacuated - she already has built up some good will from the citizens there working charity and education projects previous, and tries to leverage this into convincing people to come to the centre of the city. Given the living conditions, Juliet will also speak to nobles and merchants to organise donations (and discounts) for goods to help build better shelters, and ensure that the Lower Burrough refugees are fed, clothed, and otherwise looked after. I'm willing to donate econ and social for this, and also willing to spend some silver, if need be.

The city hasn't come under threat yet, so this action will be a bit delayed, but it will all be accounted for. We'll live GM the city coming under threat and then kick in all these evacuation plans and details on how to keep them orderly (but for the most part, it will be extremely successful). Most likely will live GM this on thursday.

Action by Calypso for Silence

(Public Action)

Lady General Calypso is leading the forces at the Ramparts and Gates. This includes all of the Malvici Forces within the city. The group mustered to keep watch there will be working as an information point for the city, keeping their eyes beyond the walls for any movements, new arrivals or anything else they can see coming towards the city on the horizon.

They are also the active point of defense that includes both archers on the walls to take out any advancing troops, and the guarding of the gates to make sure they remain closed and fortified. This group will fight back any and all who approach the city to the best of their ability while staying inside the walls.

Calypso will also be wielding the Alaricite sword, Truestrike during this time.

Artorius moves to the wall/rampart to help support Calypso as she prepares to lead the Malvici forces in the defense of Arx
Artorius takes a group of archers to the south side of the wall, hoping to hit the shavs and bringers in the army's weak spot.

Under the direction of General Calypso, Kima is taking part of the defense of the gate. She knows to remain inside, due to the foul magic possessed by Tolomar Brand. She will be wielding her alaricite sword, the Absolute, during this conflict.

Gabriel will be supporting Calypso in support of the gate with the Bisland forces he has available to him.

Advised to join the wall with the Grayson Archers was the best course of action and placement for the young Prince Aiden during this coordinated effort. He will stand among numbers for the first time against the enemies of Arx, showing a steady countenance in dark leathers and a Grayson cloak, Eagle Strike - his Grayson Bow, and a white gyrfalcon circling above. Aiden will inspire the Archers on the wall with not only his presence, but his ability to take action when it comes time. The Prince will add his arrows to each call to 'loose', as well as taking dynamic attempts to strike at individual targets when the order for 'fire at will' takes place. He will take heart in the men and women around him and will encourage them verbally with a voice like that of a drumbeat: "Aim True, For Our People!"

Per Reese's request, Aislin will be placing Ashford forces -- particularly any present or former Vista Glades (Ashford's elite arboreal scouts and archers) who happen to be the city -- atop the roofs of buildings throughout the city, as well as stringing ropes and such between roofs ahead of time where possible. They'll be concentrated around the gates, but others will be scattered throughout the city as well, with another cluster close to the Lower Boroughs to be able to keep an eye on any approaches to the Pit. The intent here is to give a not-quite bird's eye view of situations in the city -- keep track of enemy movements should any be spotted within the city -- and provide semi-aerial archery coverage.
(Additionally -- given that this /is/ the Vista Glades -- I have been reminded by others to ensure that, if at all possible, ziplines, rope bridges, and parkour be involved if possible. Because... well, crazy arboreal special forces.)

I shall set a healing tent up where I can provide assistance to people who need quick healing. Also, I would like to use stealth to maybe locate Brands army gathering any intel I can before they get close to the gate.

Will be assisting Calypso at the gate with the sword Elvesbane. He will also be wearing a new set of armor to try and help inspire the troops to stand fast against the siege.

Peregrine will be leading the Gold Feathers as a mobile reserve force, guerilla style, to supplement the gate forces in the event of a breach. Anything that gets by will be hunted, with prejudice, by the thousand newly minuted Prodigals.

Eirene will mobilize the Phoenix Brigade to perform triage, moving the wounded back to safety and holding the defenses until reinforcements can take the places of the fallen. As for herself, she will use her studies of the occult to try to prevent and counter any of the more lethal supernatural attacks when not coordinating movement of their medics.

Reese plans to join the Grayson forces at the east gate. She intends to help serve as back up leadership, but will let Lady Maude and Duke Gabriel take point on commanding. She hopes to inspire the troops with her presence. She hopes to service as a heavy hitter if needed against any bringers or Shavs who might breach the gates. She will have her superb Alatricite short sword with her. She will be armed in her hq steel. She intends to fight next to Barric and Zhayla. She will try to help keep them alive if they run into trouble. She will pick up Barric's sword, the Grayson blade, Elvesbane if he falls in battle. She would like to focus on being a charming inspiration more than commanding and hopes to use her charm+leadership pool to inspire the Grayson troops. She hopes to use dexterity + medium wpn to fight if needed.

Inigo will be directly commanding the three-fourths of the Fidante army promised for the protection of the Seawatch gate. He will be overseeing the troops from the front, leading by example (as best as he currently knows how). The overall actions of the Fidante army will be seen to by Lady General Calypso Malvici, Inigo and the Fidante army will be acting according to her commands and directions. Lord Inigo will be wielding the diamondplate longsword Recompense and will be adorned in a full suit of HQ leather armor (while fondly wishing he had exotic).

Estaban will be up on the ramparts raining arrows from above down to the Bringers below.

Esoka will be there with her Riven peeps to help hold the gates with the Grayson/Lycene forces. She'll have given her prayers to Gloria before the battle, for guidance and favor for her own sword and the lives and honor of her comrades.
She'll be with the Riven forces as they lend their strength, primarily under their liege the Deepwoods and their forces.

Captain Caelis Malvici brings her marines in support of Lady General Calypso in the Seawatch Gate. In her hawk armor with her rubicund blade, she is ready for part two in facing off with the shavs and bringers on the ramparts.

Luca will be joining the defense of the gates in front of part of the Mirrorguard as likely his last act as their Shield. He'll be wielding his (as yet unmade) alaricite blade called Viper's Soul and in his usual diresnake scale exotic leather dueling armor, and as the last fight, would be focusing on cutting down any Bringers he can reach specifically. As the last battle he didn't even touch a Bringer for getting caught up fighting the trashmobs, he'll be tasking the Mirrorguard explicitly to trying to hold them back for him and others with diamondplate or alaricite to focus on the more dangerous foes. The intention I believe is for the mirrorguard to act as mobile strikeforce targetting breaches as they come up so that other forces can plug the holes with more defensive fighters, though this could change as Talen ultimately will be directing strategy.

Fiora will be playing rooftop rascal when the fighting begins. Raining arrows down so fast and furious they will have to fight in the shade! Or, you know, she'll be trying to help harry and harass the Bringers where the Compact wants them to be led. Or just straight up trying to murderface them. That would be good too!

Ferrando will be using his streetwise smarts, connections, and encyclopedic knowledge of the layout of Arx plus some general stealthiness to provide a ground-based compliment to Aislin's aerial rooftop operations. Should small groups of enemy infiltrators make it past the gate area into the city, Ferrando and his allied associates (cashing in some military resources to represent some recruiting among his fellow independent security consultants) will be setting traps and laying ambushes inside the Boroughs and especially along the approach to the Pit to apply his alaricite mace to Bringer faces as often as possible, as well as trying to clear out any enemies pinned down by the archers to free them up to keep scouting.

As the Gemecittans have tragically lost their commander, Dafne has placed her troops under the command of Lady General Calypso. A non-combatant herself, she does visit her troops beforehand and reminds them of what they are fighting. Not only to save all of existence, but to avenge their duke and leader, foully murdered by one of the creatures they now face. FOR VALKIERI!

The forces of Lenosia in the city that helped reinforce Seawatch Gate during the last attack, will be doing so yet again this time around. They will be joining Calypso's forces and any other armies at that location. Niccolo will be commanding those forces himself.

Gian will lead what remains of the Rubino-Zaffria troops in defense of the walls and gates, under Calypso's direction. Without much left to lose, and so recently after failing to defend Valkieri, he and many of the house guard will die before falling back.

Will lend her aid in training troops and fighting herself to whomever asks of her assistance.

Zhayla will be in the thick of the fight with her alarcite trident. She's a little bit reckless, and a lot a bit looking to prove herself, but not stepping out of line of the Deepwood / Grayson / etc. battle orders.

Tikva will be with the archers on the walls, shooting down troops on the advance with the defense of the gate. If the walls breach, she will edificeer some leaps to other roofs and pursue the front line, shooting where she can.

Costas will be walking in Calypso's shadow, on the lookout for any attacks at the Lady General herself. That protection extends to others in the vicinity but his priority is to keep Calypso safe and mobile during the battle.

Dante will be assisting the forces at the gate with a small detachment of Fidante soldiers. He wields the diamondplate blade Rosethorn, and his presence, along with that of the famous blade, should prove to be a boon and a symbol of moral for those soldiers serving with him and around him. He will be actively attempt to go where the fighting is thickest, as he finally has the chance to prove his own valor, and that of his house, on the field of battle.

Maude will be assisting with the deployment and command of Grayson troops. Other than generic generalling and shouting at people, she will continue to focus her attention on defending the city streets behind the gates and the walls, in case of a breach. She's already done much of the planning for this last time. This involves fortifying some points, preparing ambush sites, and having a reserve ready to flank the enemy if it gets through. If the enemy overruns the wall, the idea is feign a retreat to lure that group into the city, whittle away at them with ambushes and archery from rooftops and the inner walls. If possible, surround them with the reserves and counter-attack. It's all very elaborate.

In keeping with Samantha's effort to provide the Prodigals of Deepwood the means of being readily identified, Rymarr will aid in dispensing the various means of identification. Likewise he'll help to coordinate those willing among the refugees occupying Deepwood's turf within Arx in forming groups to more efficiently produces these means and then dispense them in a bid to make the process as fluid and efficient as possible. Ideally through the acute application of Command and Leadership.

On the topic of Old Oak and the Prodigals there which will be harassing the Bringer army from the rear, Rymarr will put his martial planning experience to the test. While not instructing the Prodigals how to fight Bringers, as they're no doubt experienced in that regard by now - Rymarr will at least send a few birds off to Old Oak in order to offer some advice in terms of a battle plan. Sent to the most noteworthy leadership figures among the more martially inclined figures of Old Oak's current warriors, Rymarr will provide some military insights - giving tips on terrain features to utilize, emphasizing teamwork over battling individually, and any other aspects of warfare that Rymarr may feel are prudent to reinforce the importance of War.

As the newly minted Marquis of Deepwood, Rymarr has been tasked with leadership of the House's military forces. Deepwood will make themselves present at the Seawatch Gate and join the assembled forces. Sticking with their direct liege in the form of Bisland and their direct vassal in Riven. Rymarr will be investing some of his own personal armaments(Military Resources) in ensuring that as many of Deepwood's soldiers are appropriately equipped and prepared as possible, for the oncoming battle. Rymarr for his part will be exactly what he is, the former Lord Commander of the King's Own, utilizing that reputation as a means to hopefully aid in keeping the gathered forces in line and steadfastly fighting; i.e., working to prevent a rout through pure Leadership and War planning. Furthermore Rymarr will make absolutely certain that messengers or criers in general circulate through the Compact forces. The message that is cried, screamed, shouted, delivered, spoken, or otherwise is simple and clear: "Deepwood's Prodigals will possess three black lines on a green field", in an effort to differentiate them from the enemy shav forces. Whether said Prodigals arrive from the north or within Arx itself, it should prevent any confusion or . For the fighting itself Rymarr will be carrying Autumn's Grace, an alaricite longsword and a rubicund morningstar as a de facto secondary weapon.

The creation of the siege towers and scaling ladders and deployment of Brand's forces all across the spread of the North wall has not gone unnoticed by the defenders of Arx. The Silent Army intends to attack all three northern wards simultaneously and move over the wall and storm the Seawatch Gate simultaneously. When the attack comes, they'll be ready.

((This will be live GM'd. The AP and military resources greatly reduced the difficulty of the rolls and this will be factored for initial deployments of soldiers, and taken into account. All characters not physically present during the GMing will be noted based on their actions)).