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Action by Reese for Skal'dajan Diplomacy

(Public Action, OOC Date: March 14, 2020, 1:31 p.m.)

3871 Reese is going to be leading the Crownlands Defense at the Mouth of the Gray River. She is coordinating her action with an action to help the defense that will be lead by Marquis Malesh. She is heading to the mouth of the Gray River with a good portion of the Grayson military and with allies. The goal of this defense is to make sure that the Eurusi do not enter the Crownlands through the Gray River route. The goal is to protect Grayson lands, The lands of Grayson vassals and to protecte the crownlands. In order to be mobile, Reese will be bringing the Grayson navy along with her. Everything done here has been coordinated with Princess Liara.

She will bring the cavlary with the hopes that they can be mobile, moving to differen stations along the river as need be. They are sending some of the Archers, Pike men and Infantry to Thrax and a few will need to stay in Compact as well. STill she will have 1000 infantry, five hundred pike and 500 archers with her. This will be the less mobile force stationed near the mouth of the river where she thinks the eurusi would land. If they do land she hopes to attack the Eurusi right as they dock to get the upper hand if possible.

The cavalry and ships will be ready for movement. She is working the House Deepwood (Rymarr and Jessa), House Whikehawk (Jauffrey) and house Ashood (Rhiannon). House Stonewood is doing a seperate, but related action at the same area and Reese plans to communicate closely with them. Reese wants to be ready to move as needed, to response to orders and to be alert to any messages from the King or Liara. 4

The 1st Banner under the command of Marquis-Consort Rymarr Deepwood sets out from Old Oak to join with the gathering banner of the Crownlands. Under General Reese Grayson's instruction the plan is to wait for possible incursion by the Eurusi into the Compacts lands and catch them when they're making landfall. So that's the plan he intends to follow. On the prospective battlefield he sets himself about the task of organize his troops, conveying orders through Captains, and delegating some of the command responsibilities to Lady Jessa Deepwood. If this will be their place to defend, then Rymarr sets about the task of ordering defenses and pickets established in order to defend that beachhead against a threat to the Compact.

The 2nd Banner under the command of Lady Jessa Deepwood is called to arms. The Infantry is set in parallel to the 1st Banner. Jessa and Rymarr have coordinated a tag-team cohesion, ensuring their armies can have each other's backs in a pinch. Her defense is primarily for the innocent people in the area, focused on being the solid line (or wall of Woods) between Eurus at the coast and the rest of the Compact.

Rhiannon, as the Ashford General, is bringing all the Ashford troops to bear that are not under other leadership for this engagement. She leads the bulk of the Ashford troops to protect Grey River. Rhiannon doesn't just have the Ashford Infantry, she is a scout at heart and she will have some scouts at her disposal to be located along the river mouth and the land leading to the river. These scouts have ways to signal through sound and hidden markings in the forests to share information with infantry or cavalry to have a heads up on any movement toward the river by hostile forces. She leads these Ashford information networks just by sending out troops to keep an eye out.

The bulk of the Ashford Troops will be at the river at the possible landing spots into Grayson and Crown lands. They will coordinate with Princess Reese in protecting the river mouth and ensuring that this location can be defended and not used as a site for incursion into Grayson and Crown lands.

While not of a military mind, Rey is assisting House Grayson and Princess Reese with the defense of the Gray River by making sure that Brighthold is able to support the troops, offering the city and port as a place for rest and supplies. Rey will also be sure that there are mercies on hand should anyone be need in medical attention, first aid supplies and medical tents at the ready. As well as a place to use to send out patrols and the like from. Including adding Laveer's army to the troop numbers.

Cabbit must stay home this time while Bedivere heads out to the Crownlands Defense at the Mouth of the Gray River : with a whole slew of Solace and Whitehawk (with a siege weapon) behind him to join up with his fellow commanders.

Liam will join Reese with a force from the Riven lands to join in the defense of the gray river mouth. He and the Riven warriors will deploy with the main detachment allowing others to handle more scouting duties. Liam will offer what insight he can to preparing their defenses and readiness happy to hold the line in case of invaders.

It's a good, sensible plan to defend the mouth of the Gray River. Of course, it's often said that no plan survives contact with the enemy, and in this case well before it, as the strategic position has greatly changed since they first received their orders. The Eurusi fleet is being met at Sungreet by the combined forces of the Lyceum, the Mourning Isles and the Faith, and a great whirlpool now blocks Arx's harbor. This has made a defensive position there to intercept incoming Eurusi forces not as pressing a need as was originally planned.

Which is not to say that they don't have threats they need to respond to.

Word comes up from House Leary lands that a great many of the refugees may, in fact, be dangerous and they had to stop some refugees that were clearly advanced scouts of Skal'daja sent with orders to torch the farms and villages of the Crownlands. There's indications of fires and attacks throughout the Crownlands, and their forces are the ones in position to respond. So they march upriver in search of hostile forces.

Princess Reese directs scouting missions with the different forces under her command, finding evidence of minor villages being attacked and farms being burned throughout the Crownlands, and some murders of Eurusi refugees with evidence that suggests it was from Skal'dajans trying to stop innocent Eurusi from giving warning. Ashford troops under Rhiannon's command report movements from along the Gray River and the groups of refugees that have turned inland, and Laveer and Riven forces under Rey and Bedivere respectively track inland giving aid to villages that were attacked. And then it falls upon Rymarr and Jessa leading their Deepwood banners north from the river to hunt down the Eurusi saboteurs.

Rymarr and Jessa march quickly passed torched farmlands, and tragic signs of farmers put to the sword, of Grayson, Bisland and other vassals cut down as they worked their land. As Rymarr presses his troops for speed, the first signs of smoke are seen, and he steadily follows a line of ravaging towards Deepwood lands, including passing a slaughtered picket near Deepwood's borders. Several dozen dead soldiers, but they had bought time, and it's not long after that at a small hamlet named Lost Tree near Old Oak that Rymarr and Jessa find the raiders.

There's not many of them. A few dozen mounted Eurusi who had been riding hard and burning and killing everything on their way. The hamlet of Lost Tree is aflame when they arrive, the huts burned and bodies of cut down villagers in the street. There's the sounds of battle as raiders ride down villagers, and Rymarr sees a pair of templars desperately trying hold the door of the local church, where the children had managed to be ushered for safety. There's only a handful of armed villagers, and a robed Eurusi barking orders is pointing his scimitar at the church.

Rymarr and Jessa lead the charge, their archers taking mounted Eurusi off their horses while some crossbow fire comes in return. Jessa brings her forces around to encircle the village and to be certain none of the mounted raiders could ride off into the woods and continue their slaughter, and her pikemen manages to plug potential escape routes as Jessa matches swords with an Eurusi raider. The clash of her diamondplate sooted blade Storm's Fury splits the air as the Eurusi slashes again and again with his scimitar, but Jessa finds and opening and cuts the man down.

Rymarr is charging through the hamlet, cutting a rider off his horse that comes at him, and Rymarr doesn't even break stride as he parries another charging Eurusi and cuts the man in half.

The robed Eurusi points at the templars guarding the church, and both of the men scream and tumble over, bursting into a black flame that turns them to ash where they stand. The fighting is quickly dying down with most of the Eurusi down to Deepwood soldiers as Rymarr and as the robed figure turns and starts to gesture towards Rymarr, the Marquis of Old Oak cuts the Eurusi's arm off, sending him sprawling off his horse and mortally wounded.

There's a haunting bubbling laugh that comes from the dying Eurusi bleeding on the ground, who with his remaining hand lifts a dagger up and then plunges it into his own heart, his laughter silencing. And then the ground rumbles. Jessa, Rymarr and most of the Deepwood soldiers struggle to contain their footing as the ground shakes from a sudden, impromptu earthquake, and Rymarr is coming to his feet when he is thrown back towards the church as the ground by him and the corpse of the Eurusi suddenly erupts in a gyser of flame and a beastial inhuman roar that further shakes the earth.

From the cracked earth, a clawed black fist as large as a man rises from the ground, slowly pulling a mishapen beast from the earth. The scaled monstrosity looks like a mix of alligator, ox and man, with horned tusks, scales and rows of fangs in an elongated snout. Covered in flames and hulking at twenty feet at the shoulder, it bellows in rage and stares at the church where the villagers and their children are hiding and starts moving forward, as Deepwood archers feather arrows at it.

And the only one standing between the demon and the church is Marquis Rymarr Deepwood, once of the King's Own.

What stands in the memory of the Deepwood soldiers afterwards is the complete lack of hesitation on the part of the Marquis of Old Oak. The roar of the beast has hardened soldiers turning pale and stumbling backwards, screaming in terror, and Rymarr is running as well- but he's running directly at the beast.

The beast's clawed fist swipes at Rymarr, and he batters away the claw, his alaricite shield bending under the inhuman pressure. Rymarr's alaricite sword flashes, cutting the hand away as he charges, slashing the underbelly of the beast and drawing a cry of pain and rage.

A frightening fast turn of the beast's body and a massive tail slams into Rymarr from the side, but he rolls away on the ground before its maw finds him and snaps him up. Rymarr then slashes into it's jaw, drawing another roar as he's splashed with the black acidic ichor of its blood, and Rymarr's shield is torn away by another claw that finally catches around his waist as his alaricite armor makes a shrill squeal as it bends under the demonic strength.

The Marquis slashes off a demon's finger, but the beast lifts him into his maw. Its fangs that are the size of a man's arm closing in on him, and biting through his armor with a horrifying crunch as it tries to swallow him. As the fangs pierce through Rymarr's chest and his upper body enters the beast's mouth, he thrusts his sword up with all his might, the blade piercing all the way up through its skull.

The beast's monstrous body turns black and begins to disintegrate into ash and smoke, with Rymarr falling to the ground as Deepwood troops rush and surround him. His body ravaged, the Sir Rymarr Lyonesse and Marquis Rymarr Deepwood of Old Oak lets out a final shuddering breath. It's silent in the village, save for the sobs of relief from the villagers in the Church. Not much is said for a very long time, but all the soldiers and villagers agree.

None had seen a man die as valorously as Rymarr.

Action by Reese for The Great Road Crisis

(Public Action, OOC Date: Feb. 5, 2019, 1:25 a.m.)

Great Road Patrol/Reese is going lead a patrol of the Great Road in the Crownlands in the name of Grayson and Solace. Her goal is to keep the road for travelers, merchants and civilians safe. She wants to help keep the road in Bastian as a safe place to travel and she wants to contribute toward the road being used to help increased trade in the Crownlands. She is bringing along about half of the Grayson army. She is going to try avoid battles if possible. She will be focusing on chasing off thieves, those stealing and attacking from the road. She will not attack anyone who is not hostile to their patrol, clearly tainted by the abyss unless they are someone attacking others who will not cease such. She will retreat from overwhelming odds. She will try diplomatic means before going into combat if possible. She really wants to bring back the army in one piece. They are staying on or close to the road. They are going to follow the normal paths that Solace would take. She is not going to venture into the lands of Grayson Vassals because she respects agency. So while she patrols the pathways, she won't go chasing down bad guys in Riven lands for example. She hopes to make a positive show of force that will help those in the Bastian. She hopes to a patrol that reflects well on both Grayson and Solace. She will throw in the weight of her name as the Knight of Ribbons and the Grayson General to help in the image of the patrol. Since many important members of her family supported the road, she also hopes to give the road a better image as well.

Reese has invited Rey to be the head Mercy that moves on the road with this large group. She will be there to offer healing to the warriors as well as any on the road that has need. During this time she will be looking and marking sites for warstations to be placed along the road itself.

Rymarr will be present to aid in the patrols of the Great Road alongside House Grayson's efforts. He will be present to offer himself in the physical sense, but to also act as counsel when sought by the General of House Grayson.

Lisebet has been asked to come along, bringing her diplomatic skills. She's there to try that diplomatic approach in an attempt to settle things peacefully wherever possible. To that end, she'll be studying up on the lands they're going on, and making sure she's got a good idea of who she might be speaking to and with, so that when they are there, she will be at her best. Although she's not a Whisper, she's a fairly good diplomat, and used to helping out in such ways.

As a former Crownsworn and with a fierce loyalty to the crown and the vassal houses under the Graysons, if Princess Reese asks Jyri to help, he will come. So, using his expertise as a soldier, he will join this effort. He has a vested personal interest in the safety of the road as well, and it fits perfectly with his wish to see that refugees can travel safely to safe areas. The safer this part of the road is, the better for them. He will keep to what Reese orders, but offer his expertise at living in the wilds, work as a scout in the nearby forests to look for trouble, and he can also talk Crownlands Shav'arvani should they face any Shav'arvani of that kind - not that he's much of a diplomat, but he can translate if needed. And of course, if it becomes violent, he knows how to use that spear.

As per the modus operandi of Princess Reese, Lord Bedivere rides forth with Hawkhold's Soldiers and some promising Solace recruits mixed in ((from @action 3080)) at a 10:1 ratio. He will help patrol that Great Road which he and his men helped build. Whenever come close to Whitehawk lands, they temporarily detour to check those then join back up with the Grayson patrol.

Olivia is comming along to help keep the group healthy. She is not a fighter and won't be able to contribute in any martial way, but hopefully her knowledge of Medicines, Herbs, Alchemy, will help keep everyone in top top shape! Ideally though the group stays safe and healthy enough to not need her skills.

A show of force is enormously helpful. The Crownlands were spared much of the worst of the problems facing the rest of Arvum as a result of the Great Road, due to Alaric forbidding construction in areas that would have cut through largely Shav'arvani controlled lands. Being spared the worst doesn't mean 'no', however, as more than one Abandoned group took advantage of the distraction of the chaos of the Great Road to prey on travelers, and brigand attacks are at a high not seen in decades. Reese patrol largely puts an end to that.

Some of the groups can be talked down, of course, particularly with force behind them. Lisebet is able to resolve one inane border conflict between House Twinstone and House Ratherford, two of the baronies sworn to Grayreeve that had quarreled since Augustus' declaration. Jyri is able to convince the Gray Forest Reavers to stay well clear of this, after some had ventured from closer to Nox lands. Rey and Olivia help aid many of the wounded on the road, which turns out to be more than might be expected- there was at least four significant skirmishes between Whitehawk soldiers under Bedivere's command and brigand groups, ending with the latter's apprehension.

Reese and Rymarr lead the main Grayson forces, and there is one major engagement against a several-hundred strong force of Clan Wildrage, who seemed to be preparing a major raid against villages near Old Oak lands. Suspiciously, Clan Wildrage is closer to Grayreeve lands than it is to Old Oak, making it exceedingly odd that they would have been able to travel that far unchallenged, but unfortunately the handful of ones that surrendered were clan spearcarriers that only knew that they were told by their leaders that Old Oak lands were vulnerable and ripe for raids.

At any rate, as a result of the patrols, the Crownlands are significantly safer for it, and word spreads of their success.

Action by Orrin(RIP)

(Public Action, OOC Date: Feb. 3, 2019, 11:41 p.m.)

Orrin has run aground on Thrax objections that abolishing thralldom will lay waste to economies and release dangerous criminals into society. Given that Seliki history is all about welcoming those who've escaped that institution, Orrin will be directing his county to increase infrastructure specifically to have readiness to absorb large numbers of released thralls - increasing the credibility of his offer to do so, and reduce the negative impacts for the Compact as a whole. That infrastructure will include housing, basic farm provisions, new barracks for those who wish to soldier, and an offer of training in specialized Pearlspire occupations (particularly approaching his pearl divers and artisans to ask them to expand apprenticeships for those who are keen to learn). It will also include education in the basic laws of the land (how many criminals are driven by a lack of knowledge of the law, or by desperation?) and a commitment of some military resources (guard) to handle instances of actual criminality, which he believes to be vastly oversold. He's going to do some heavy PR among his people as well: let them know that it's belt-tightening season, in the service of a goal he knows literally every citizen of Pearlspire wants.

Perhaps he can make a functional example for other good houses, (if each and sway Thrax sentiment in favor of abolition, in time to avoid a terrible choice. He'll also approach representatives of Thrax houses to make the offer to absorb their thralls if they abolish the practice, at such a tempo that his infrastructure matches the offers (IC on the grid I'm already working on this, but also NPC houses), and representatives of other houses (also doing this on the grid, but NPC houses) to arrange diplomatic agreements that would make the same infrastructure improvements and offers palatable for them, especially those houses where journals indicate open disdain for slavery or favorable economic positions (ability to execute). By his reckoning, if every non-Thrax house larger than a barony were to build infrastructure the entirety of the advertised million thralls could be absorbed an the neighborhood of 10,000 new citizens per house, most of them probably happy to be literally anywhere other than the isles. But his first priority is to ready his own house so that it can be a successful example to the rest.

Maru is proud of his nephew's undertaking, as it is keeping with the very core of the family's character and mission. He will spend time traveling around the county aiding in the PR effort by talking things up in inns and taverns, like he's known to do. He will invest some of his savings into the effort, as well.

Rey will bring the Mercies' experience to bear on the preparedness, establishing new healing houses to accommodate increased population that may not have been well cared for and may have emotional scars from thralldom. Also, she stand ready to connect new citizens to training in healing arts if they are so inclined - that helps them, Pearlspire, and the Mercies.

reparations go surprisingly well, and most of the citizens of Pearlspire approve very strongly of the effort. It was expected that because of the background of House Seliki they'd be in favor to be sure, but it is fervently so- there's no shortage of volunteers, and there's strong approval of Orrin, Maru and Rey making these preparations which they see as prudent and would be wise for most of the Compact. The infrastructure of Pearlspire is significantly improved, and even though the preparations are done for the future thralls who will likely be released, there's a wave of refugees coming from the Isles now that seek out Pearlspire as they hear about the improvements, and the implied welcoming there- the violence in the Isles is worsening, with quite possibly more battles coming between House Crackneck and Warwynd and other houses.

Action by Kaldur(RIP) for Rebuilding Redreef

(Public Action, OOC Date: Dec. 27, 2018, 7:07 p.m.)

Some time ago the idea of improving County Pearlspire's infrastructure was seeded. The idea began as a military effort, improving roads to improve troop movements. Which would improve trade. And like the bit of grit that eventually becomes a pearl, the idea has grown and taken shape. And grown some more. Inspired by Lord Michael Bisland, the success of the Empyrean trade route, and encouraged by Marquessa Deepwood, Lord Kaldur has begun shepherding a massive infrastructure project - an overland analog to the Empyrean Route that will set a series of trade roads through Grayson's principalities and farther. /From Stormwall to Ostria and beyond!/ says young Kaldur, with emphasis on 'and beyond.'

When the planning is done and construction begins in earnest, Lord Kaldur is a man who prefers to lead from the front when he can. In County Pearlspire he will work tirelessly alongside the men and women (and horses!) of the Seliki Engineering Corps as they plan and execute the work laid before them. He is a steadying presence with encouragement and focus at setbacks and ready with praise for work well done.

(OOC: Recommended support is 100-200 resources for Baronies and Counties, 200-500 resources for Marches and Duchies; but any and all support is welcome)

As work proceeds all over the Compact, who knows what will be discovered!!

Lady Peri Seliki has a strong relationship with the prominent traders that already flock to Pearlspire's shores and has reached out to those that she tipped off previously to some lucrative opportunities on lumber. She gathers information from them on where the best routes would benefit from roads to add to her brother's efforts and arranges for them to get the word out to others, both to fulfill the gap in transporting materials to the workers and in preparation for the new network.

Considering that some adult supervision will be required, Kalani would be happy to go along and serve as a stand-in for said-adults. Chiefly, if anyone is going to build anything, someone is bound to get hurt in the process. It's a natural outcome of people + tools = broken body parts.


Samantha is wholeheartedly invested in this notion, especially with Old Oak (presumably) being one of the stop points on the road. She'll invest resources into its creation, and encourage the hiring of the March's population for all levels of its creation. She will also look into facilitating the formation of security for the road, and aid in the diplomactic and economic efforts surrounded projecting its cost to create and projection of its maintenance.

As a purveyor of stone, particularly granite and marble, Grazia is going to have stone shipped to the Selikis for Pearlspine. Some of the stone will be used for the very roads it is to be transferred along, but the bulk of it will be sailed along the coast to the actual port city to be used to build the harbor. This is an important trading endeavor, and Grazia expects that due to the long-term nature of the project that it will offer a nice economic boost for her quarries.

Aviaron's Peak rests atop a MOUNTAIN, which means its architects and workers have experience working in... the MOUNTAINS. So Rhea will consult with her stewards to put together a crew of advisors and workers to help with Kaldur's project, lending them valuable experience. Aviaron's Peak will also provide any necessary metal for the project at a discount.

As stewards and protectors on the roads of Arvum, and as followers of Gild who favors trade, civilization and hospitality, the Knights of Solace lend their aid to the project with the promise that it will feature a few Solace waystations and shrines for pilgrimage. Thena offers the Solace soldiers stationed near the proposed route for protection and manpower. She also sends resources and silver for the project. Once complete, the route will be added to the Knights of Solace regular coverage.

Ann believes in Kaldur's efforts for a trade route and signs Stormwall up, understanding that he needs support in many ways to see success in the long run.
*She puts her economic mind to use, saving Kaldur where she can and maximizing profits.
*Pours over paperwork with him to make sure no one is pulling a fast one on him.
*Assigns Crovane's reserves to patrol the route inside Crovane lands.
*Uses her Inquisitorial contacts to make sure no one is sharing the details of the road to those outside of the Compact for their own benefit.

Michael Bisland rounds up maps and engineers who know how to READ said maps to help a vassal in need. Or in want. Since Kaldur doesn't /need/ these roads but he sure does love to talk about it. So much. Just constantly. Leave me alone, I helped!

Grady is following Samantha's lead here, helping smooth the way for increased security and infrastructure between Pearlspire and Old Oak, ideally helping both domains grow stronger and more secure. He talks to people, he negotiates, he encourages the soldiers, and he keeps a careful eye out for any rising arguments, moving to help quell those as swiftly as possible.

Gabriel Bisland is encouraged by the younger generation's drive to see the Compact reach new heights. He adds the weight of the mighty House Bisland to the project. Not only to fund the improvement (or new construction of) roads in Pridehall, but so that the project over all might avoid the danger of dipping into the red.

Giulio will assist in helping those that wish it in building a uniform code / set of agreements to make the best money they can on this.

Stonewood is no stranger to road building, having recently refurbished the road to Pridehall that helped put them on the map. What's not on the map, however, is a great way to cross the river at Stonehearth. So in coordination with this network of roads, Malesh will oversee the creation of a bridge or ferry (whichever is more practical/profitable) crossing the Gray River not far from the docks at Stonehearth.

Recognizing the opportunities for trade and also for his house, Fecundo is lending his diplomatic skills to getting the project moving, working through any of the lands where the road is planned to go. It also doesn't hurt that he'll be able to point to the quality of output from the Gemecitta stone.

Etienne has a vested interest in the pursuit of the expansion of civilization, trade, commerce, and the cause of safe journeys. All of which are accomplished by a well funded and functional transportation system. Etienne will be contributing silver generously provided by the Faith as well as speaking well of the endeavor whenever possible to those that need help convincing. Etienne would indicates the funds are for the builders, and those that support them, soldiers, cooks, and the like. Etienne would also be on hand for cutting any ribbons with hilariously large scissors.

Eddard uses all of his wiles and charm to help speed along permits and coax constructions crews to take on the needed jobs. If Duskshire ends up on the new set of roads, thats not so bad, eh?

Lord Bedivere Whitehawk will be acting on behalf of his dear newphew (Baron Silas Whitehawk) to lead forth Whitehawk soldiers to help out on the road project for Lord Kaldur Seliki. Bedivere himself will be out there as a managerial force to help out every day.
He seeks the help of huntsmen and cartographers in the area to help map the road around mountainous and hilly terrain to connect agricultural communities.
Since gravel and paving is time-consuming and expensive, wood is used in these instances to limit excessive sliding on the steeper side of a hill.
Whitehawk soldiers are deployed to help with security and digging where soil is already worn away, close to the bedrock, so muck will be less of a concern.

While the Volkov Woods is one of the newer areas of the map, and that they may not come anywhere near the proposed current trade route - Ruslan is hopeful that someday, when the trade route starts to create the terciary routes, that the Volkov Woods would be part of this future. As such, he has created a small patrol of 150 troops to be sent to provide security and protection for the crews along the route.

Lady Rey Laveer, as Voice of Laveer and a Mercy has decided that roads are more than needed to connect trade routes, but as a side not would be good for movement of healers to farther reaches of Arx. And has offered her House's support as well as her personal support to the Roads Project.

Given the Twainfort's traditional seat as a trading hub due to its control of the fork of the Mother in the Daughter and Son Rivers, it's simply good sense to see that more and more overland routes from far-flung, land-locked Houses can reach Riven's ports and speed the passage of their goods along its way. Mia will work with a number of her advisors, particularly those most familiar with the landscape and locations throughout her County, and those recently joined Prodigals from surrounding areas of the Gray Forest to find the appropriate blend of transversible but also defensible routes through the woodlands.

In her role as minister of upkeep to Inverno, Mirella will be working on behalf of the house to aid Lord Kaldur's project. Alongside advisors from house Inverno she'll be investigating the safest and most convenient routes for roads to the island city of Caina and any surrounding settlements, as well as figuring out required costs prior to these roads being built. She'll share this research with the Seliki Engineering Corps and assist them in any way that's helpful and beneficial to Inverno and Seliki. She'll also be donating 100 economic resources to the project, representing Inverno's ministry of income rising to the task to provide funds.

Though their home is an out-of-the-way island, the Truesworn are often keen to participate in the broader life of the Compact. A grand project to improve the infrastructure of the coastal trade routes evidently meets with the Truespeaker's approval. Sudara duly brings to bear all the Setarcan know-how and book-learning she can muster, in guiding her people through work to develop Esterhold's internal structure and develop its external trade.

Tenebrae, a warrior above all things, will help in this endeavor by both allocating and commanding soldiers to protect the works, as well as using soldiers as workers on the Isle of Esterhold. They will be learning from the engineers as much as possible, while also ensuring no resources go missing, and protecting lives. This protection also applies to guarding the sea lanes to ensure the transport of resources, skilled craftsmen, and the money to pay them.

The Marquessa of Nilanza is happy to supply as much as we can of the materials and labor required for the stretch of road to be built across the march, if the engineers to see it through can be provided by other means. Then we, House Malespero, can contribute both economic and social resources to the effort, and to all upkeep.

Belladonna has received an invitation to take part on Kaldur's new efforts to build a more cohesive network of roads for commerce. She will be seizing that opportunity and trying to convince other lords, traders, merchants, crafters, etc, to join in with some of their own resources, thus investing much of her Social pull into this. She wants to make Setarco, the whole island, a place of culture and wealth. She will know places to avoid and where the roads should go through.

Lord Sebastian Pravus will be visiting Setarco during January of 1010 as part of some other work. While there, he will talk with local contacts to get an understanding of the breadth and scope of work needed to build roads on the island, as well as the best ideas for placement to assist the engineering corp. Additionally, he will assist the project by spruiking the benefits of a well-built trade road far and wide with his many contacts in Arx and especially within the Pravus lands to drum up additional support and interest in the project and its potential benefits to the local economy.

Following her sister's lead, Celeste is offering her expertise in terms of patrol schedules, strategic importance to areas, most likely to be ambushed here... that kind of thing. She'll further take effort to extol the virtues of this project to important and influential figures in Arx and Setarco.

Mikani helps Kaldur understand the unique location that is Redreef. She gathers funds and encourages the infrastructure project through out her Barony. Mikani addes in economic resources to help with the building of the roads and other paths knowing that anything can be useful.

Baroness Skye Blackshore is a founder of the Empyrean Trade Route. She provides all the mappings where the ships will stop along the way, providing recommendations for fortifications so that goods can be transfered from the ships to the land. Then she will using her mapping skills and knowledge of war to figure out potential ambush points and provide that to people who are going to managing security of this route. She will also use her economic skills to assist Duchess Ann with negotiating better building rates, using her woodworking and infrastructure talents to make sure they get the necessary supplies for building without spending to much.

Dycard is going to help out with the persuading of people that this is a good idea and one that should be supported. After all, roads help farmers get their produce to market as well as letting military forces travel much faster, and that has to be to everyone's benefit come tax-time, right?

Tyde lands are connected both by more traditional roads on Tyde Isle, but more often by more watery roads. Increased trade is good by land, but with goods arriving all the time and boats being a bit more infrequent but with larger cargo capacity than a cart, it is important that there are places to store the goods and efficient places to load and offload. As part of Kaldur's efforts, and to connect this large Grayson road network to the Empyrean and the Isles, Tyde makes land and resource available for the construction of proper warehousing and expanded stone piers to allow for efficient offloading, and offer this same expertise to help build them on the Grayson shores.

Mirk had planned something similar himself, so there's no hesitation when he's offered the chance to connect Whitehold and Cascade Springs to this planned network of roads. As the Minister of Coin for the Halfshavs, he brings some of his House's resources to the table: chiefly stone for the main roads, but also access to scouts with experience finding routes through the mountains. He acts mostly as a diplomat and negotiator, working with others to see to it that those resources are used where they'd be most effective.

Magnus will participate by guiding and assisting in the direction and protection of the roads approach to the Bonespire and surrounding winter wasteland. Utilizing his tactical and martial aptitude he will make himself available to personally advise on any potential known threats or Shav'arvani bands in the area's which they pass through as well as coordinate the protection of all participants with other collaborative members of the team, to include the usage of a detachment of assigned Bone Warden's.

With the building and improving of roads into the far reaches of the Compact, some things might be discovered-- or rediscovered that are best left alone or need a Shaman's expertise to navigate. Volcica will be lending all of her skills to this effort, making sure the spirits remain content in Stahlben's lands and as far out as she can help.

House Ravenseye will happily do their part to be included in a road project to try and make their remote area a little more accessible. Cadern will be sending out missives to Ravenseye and some of their neighbors to avoid any ruffled feathers and ensure things get handled amenably for the usually isolated northerners.

As Voice of Steelhart, Col will invite the trade road to Highhill and provide some military support and strategy as needed to ensure everything is kept safe.

Believing this to be a good endeavor for his house (roads are great for horses), Count Philippe signs up for the project. Alongside his officials, they lay the foundation for dirt paths, making sure to disturb as little as possible of their natural resources by routing the road system through ground that has already been used. Philippe is adamant about raising ranger stations for the Knights of Solace on these roads.

The Rivenshari know other roads, those of the water ways that move through the lands. Which is not a bad thing, they can use that knowledge to help intergrate the two road ways together as well as the roads that will run through Riva. Eshra puts her best minds to this, with the Knights of Solace already having a barracks in Riva and the trade routes that have already been established.

Sasha is gather up 500 economic writs, 500 social writs, and 500 military writs for the roads coming through Giant's Reach. She is also offering to aid with the spreading of the good word of the trade route.

As Marquis of one of the more remote holdings, Gaston is thrilled at the prospect of expanding the Roads and making Cloudspine more accessible. Aside from lending Blackram's political support for the effort, Gaston will also dedicate silver, and military resources to help protect the engineers as they work through expanding into the wilder parts of Arvum.

Cullen will work with his brother-in-law, Lord Alessandro, to make sure that the section of the road that will link Greenhaven to the network (by running along the south bank of the river and establishing a ferry system just west of the fork, ideally with the aid of Rivenshari river captain expertise) will be well-defended during its construction. He will take personal command of a troop of light cavalry and archers. He will also inform any other soldiers, including the engineers, where the safest - and most dangerous - places in the area lie, and how best to fight in the region.

As Minister of Upkeep for Greenmarch, Alessandro is eager to collaborate on a project such as Lord Kaldur has put forth. He will work with the Seliki engineering corps, as well as all other engineers who are assisting, to devise the best route through Greenmarch lands for the roads, perhaps partly running near the river as suggested by his brother-in-law, Lord Cullen, for easier trade with those houses such as Rivenshari and others who are at the forefront of maritime trade. He will also assist with bookkeeping, allocations of funds if necessary, and various economic portions of the endeavor, should it be needed.

The Voice of House Lyonesse takes a personal hand in the great roadworks project, enthusiastic for the potential of growth it can bring to Lyonesse lands and its people. Lady Jenessa temporarily returns to Lyon's Redoubt to assist, providing insight into the geography of the area as well as the best routes for travel. Not only does she oversee the exchange of lumber for proper stones for the road surface, she also plots out the route itself with the Seliki engineers and Lord Kaldur. Furthermore, the Lyonesse offers use of what sailworthy ships they possess to expedite the transport of building materials up and down the river to the surrounding holdings of those involved. Not only is time spent and investments made, but Jenessa further encourages the locals of Lyon's Redoubt to make the experience a memorable one for the visiting engineers and Lord Kaldur himself, throwing a modest but personal banquet for the guests of House Lyonesse and all the workers who put in time and labor.

Reigna had been planning on building roads throughout Oakhaven to stimulate trade and facilitate troop movements throughout the March. Kaldur's plans dovetail perfectly into this plan, and she shifts her focus from just Oakhaven to the surrounding areas as well. She will be contributing resources from wood and stone, to engineers and laborers to help with the construction.

Olivia will draft a plan for House Ashford's particiaption, along with providing some necessary material support. Given her area of expertise, she will prioritize roads in Ashford territory to provide good access to typical regions of agricultural surplus so that these products can be moved to market more quickly without risk of spoilage.

Lilia Telmar offers maps and recommendations for routes through the Temarch, with particular diligence paid to their placement in respect to pre-existing towns and trading routes. She's trying to find that sweet spot between maximum efficiency in road construction and minimum disruption to the people of the land, who might like to use the roads but who don't want to give up their lands. She's tagged a particular river crossing for the establishment of a new bridge, and indicated that it is likely to become the site of a thriving inn catering to travelers.

In an effort to bring more interesting people to Acorn Hill, and support the travel development plan, Tessa is personally funding the construction of an inn in the town of Acorn Hill, with stables enough for larger groups of merchants, mercenaries and travellers that may be passing through. The Golden Dame, as the inn is called, also keeps a very comfortable room always open and free of charge to any musicians or entertainers that are willing to perform for their supper so to speak. The HOPE is that this will make the stays for every one more pleasent.

Kritr will put people working towards a road in the land he controls to link it with the rest of the road system and accept whatever help of engineers is offered.

House Grayson will be taking advantage of the economy of scale of the overall effort to acquire the supplies to improve the existing roads surrounding Bastion and Arx at favorable rates, with an eye to planning linkages for future expansion to the ducal territories of the Crownlands.

Saikland Greens is a small area but a link and a junction along the path between areas to the north and Iasu to the west and Ostria to the south should the route extend that far. The route, if it succeeds, is an opportunity for networking with other houses and fealities, for enhanced trade opportunities. The mappers, guards and engineers provided by Lord Kaldur to begin the initial planning and feasibility of the route are welcomed and she accompanies them during one of her trips to Saikland to make sure they find places that do not disturb the farming and vineyard, existing businesses, have resting points with water, camping areas, spots near villages and military posts for protection and provisions. They plan out areas to avoid such as difficult stream fords, the small bog to the south that moving inland a bit can circle. Lucita adds some of her military forces to the group as they look over the areas to the south and north and around the perimeter of Saikland, careful not to intrude into Fidante Holdings but to see the locations and condition of any existing routes and trails, help secure the areas within and adjacent to Saikland and the number and location of any abandoned groups along the way. Her charm and propaganda skills can sooth the way and help persuade some to join the compact rather than resist and prey upon the merchants using such a trade route. Once areas are secured, she will assess to see if improvements to her docks becomes necessary.

Sabella is well aware of the issues that might come up with this road and so she is ready to be on hand to talk it up to anyone and everyone that wants to listen. And even those that don't want to listen, painting a picture for people of the Compact of safe, faster travel and trade, and trying to pitch it to the Shavs that instead of having Compact people traipsing their way everywhere through their lands this will keep them all in one place and hey, they can set up stalls to sell them products along the way and everybody wins! Yay roads!

Tikva thinks this is a terrible idea. She has been repeatedly insistent that it is a terrible idea whenever it has come up. However, a number of her vassals are insisting on involving themselves in it anyway, and despite her best efforts to persuade him and others otherwise, the help of House Grayson has been sought. It is not in her to refuse what aid she can offer in order to defray some of the hazards that she perceives in creating a massive overland trade route through lands that are not held by the Compact. She does what she can to ensure that any workers are actively protected by soldiery, that there are relay stations set up along the route that she believes to be an ultimately doomed project so that messages and emergency cries for help when the raiding parties come can help protect them. Tikva does not anticipate that her efforts will be able to prevent anything from ending in disaster, loss of life and potential deep economic distress for those houses embarking on an ill-advised venture, but at least if she does something to try to stave off some of the worst, maybe she can mitigate the damage to people who insist on failing to follow her good advice.

Niklas will mostly make jokes about how they should extend the road to Stormward. Like, hey guys, why can't we do a road to Stormward? This is a massive undertaking, but you know what would really make you guys legends? Uh. A road to Stormward. Really, he'll keep doing it until people are annoyed with him. But only the people who are actually working on the project. For everyone else the celebrity prince will turn on the megawatt smile and gladhand like the white hot grease fire of charm and charisma he happens to be. He's no good with a sword, he doesn't run his own domain and he doesn't have an army to offer, but what he does have are contacts who can help to make sure the money gets to where it needs to be and parts more easily from those who may be reluctant to turn it over. Call it monetary logistics. You don't need to know what you're moving, you just need to move it.

As Minsiter of Infrastructure for the Crown, Jaenelle understands the captial city is certainly a hub of activity. Arx will continue to assist where needed, making sure the roads leading to and from Arx are kept safe to the traders as well as making sure the steets themselves are kept free from holes, cracks, or anything that might make travel harder. Jaenelle's focus will be the roads directly around Arx.

Jennyva has been given permission from Duke Malcolm to sign Graypeak up for this project and contribute writs, time, whatever Kaldur may need. Her expertise is in negotiations and marketing and she ensures that the merchants know to use these new roads to their advantages.

As a capable steward and Voice for Blackram, Teagan has stepped up to oversee her family's participation in this expansive project. As remote as the Cloudspine is, such a road will be greatly beneficial. She will gladly see to aiding in what ways she can beyond providing what Blackram will for the connection of their holdings to the road: primarily with her economic skills.

Sir Andry Bayweather seems more then interested in the idea of helping connect the compact into a more unified whole and is helping arrange patrols with the Knights of Solace as well putting in work to arrange funding for any sections which otherwise seem to be neglected

Seymour believes an effort like this can only further enhance the trade network between fealties, to the benefits of trade at all levels. Seymour is ensuring that there are ample resources to ensure the holdings in Stormwall and Ashford he is responsible for can be a part of this, and to establish new trade posts for Oak Mercantile where the need for additional trade along the new route may exist.

The Great Road is easily one of the most ambitious projects launched in recent years in the Compact, though the scope is so vast and the current state of travel in the Compact is so dangerous that it verges on quixotic. Still, the bold ambition is embraced by scores of notables in the Compact, and ambitious or no, they get to work with the massive project.

There are numerous challenges. First and foremost, the traditional respect for the autonomy of every domain holder. The Compact has always had paths, or even rough mud roads between major thoroughfares, and the Knights of Solace have long patrolled many of the most popular, but the proposed brand new road attracts notice of every domain holder that they would pass through, and this is hundreds of them. The majority welcome the increase in trade... provided a) it doesn't stir up an Abandoned response and b) that they aren't responsible for patrolling it with their own funds. That is relatively little help, and they are happy to profit from it, if it is at no cost to them. A smaller number enthusiastically welcome it, and are EAGER for an Abandoned response, and are actively looking forward to doing battle with their hated enemies. Particularly in the Oathlands, there's talk about 'cleansing their lands for good and all', which goes well outside the bounds of a friendly trade agreement, and is more than a little worrisome. Some of the talk goes well past a little worrisome, in fact. And a very few outright refuse to have any new road built on their land, despite all reasoning, pleading, threats, forcing the road to be built entirely around some random baronies and counties that simply do not wish to risk any sort of conflict with Abandoned or increase the flow of riff-raff through their borders.

But with initial agreements signed up, then comes construction. This is thousands upon thousands upon thousands of miles of road to build a road that unites the different domains on somethnig more than dirt, often overgrown, hunting paths. The sheer engineering this takes in laying down the stones and creating the waystations will stand as one of the most remarkable marvels done in the Compact in centuries. Much of the land goes through Abandoned controlled territory, even if it is ostensibly owned by the Compact, but the amount of forces brought make most of the Abandoned steer clear aside from the odd skirmish here and there as the road is being built with overwhelming force. But the key words are 'as the road is being built'.

The good news is that trade spikes up immediately, and many of the traders in the Compact are absolutely thrilled to have better overland paths in order to move their goods when rivers are inaccessible or impractical. It's a boon many of the domains, and the economic consequences should be strong, in the long term. The bad news is that there simply are not anywhere near enough Knights of Solace in the Compact to patrol thousands of miles of road. Certainly they do what they can, but the raids start immediately, and in great force, and the losses from the Knights of Solace start to mount, even as caravans start to hire sellswords and travel in greater numbers for protection. Which in turn, has prompted stronger raids. Much stronger.

The Great Road is an economic success, overall, despite the raids. And fame comes with such a large, daring project. But the social and political consequences are another matter all together, and those will be forthcoming.

Action by Preston for Gyre Straits

(Public Action, OOC Date: March 3, 2018, 8:52 p.m.)

Preston and the Templars will be marching up north to crovane en masse, under the full banners of the Templars and the Faith - and any dusty old banners they can dig out and repair from the old crusades they will do so. Ensure there is little doubt what army it is that is coming. The column will divide into 7 Battles of c. 10k each to better allow them to move without having to organise the column as a whole. This will also allow them to camp separately, so no one Battle will exhaust local land or risk large disease outbreak but within range to mutually support one another should any come under attack. As they advance they will also leave men at the Solace waystations along the way with horses, enough to allow for a messenger circuit once they are in the north for important information.

Preston will bring with him engineers and lumber to assist Crovane in construction of trebuchets (resources attached), but also to palisade the war camps near to Stormwall that will be needed to host the armies. The trebuchets will, with Redrain's consent, be placed in squares and on walls of the city to ensure that the enemy cannot advance too close to the city itself, and to allow for some cover along the coast.

To cover a broad swath of coast, Preston will again stick with 7 battles, just allowing that bit of distance but without denying mutual support on a tactical level.

On arrival of the Templars, Preston and the Godsworn will lead a mass prayer of the Faithful (and those who wish from the defenders of Stormwall), calling for Gloria and all the gods to help them defend the innocent, to preserve the order of the Gods, and to see the land cleansed of corruption and evil, and restored to rule under the Pantheon.The Faith Militant will not take part in shamanic rituals, nor co-host with shamans.

The aim of their presence will be to alert to any landing and mobilisation of the enemy, and to summon the defenders of Stormwall to the attack (Those currently taking part in @action 1822. And to engage the enemy, if required, long enough for others to support should the enemy land far enough away from Stormwall to render the efforts of the defenders useless RE: siege weapons and to mean other engagements take longer. (Phase 2 of @action 1822).

In terms of engagement, the Templars want to bring the enemy to a decisive battle, not adopt any strategy of inferior position. If the enemy lands close to Stormwall or at Stormwall, where trebuchets can keep the enemy fleet away, they will engage the enemy close to the beach. If they land down coast, where trebuchets cannot keep the enemy ships from shore, they will obviously have to allow the enemy some movement inland so as to avoid engaging the enemy while under fire from enemy vessels. When they do engage, the Templars will maintain a volley fire of arrows to cover a mass charge of the cavalry force using lances, the cavalry will then peel back to be replaced by infantry in shield wall to hold the enemy, hopefully, while pikes stab through, and arrows pierce down. The mounted knights will then act to counter any break throughs. This should be compatible with the actions taken by the others in the North.

It is very much the intent of the Templars not to go on the defensive, not to fall back behind walls, but to face the enemy and defeat them. Pitched battle. Still. Should the lines break, should the Faith's allies break and run for Stormwall, the Templars will withdraw - hopefully in good order - but they will withdraw south along their lines of supply and back towards Arx.

If the enemy advance still on Stormwall, and the defenders within seem ready to sally, the Templars will charge to pin the enemy between the sally and the walls, but if Stormwall evacuates (So proceeds to phase 4 of @1822) the Templars will withdraw slowly to the south, with a strong rear guard, and send riders south with the news.

Just as a note, following on from the ritual to Lagoma, Preston will be having Balian carry the lamp of Lagoma's eternal flame that they have. Held along with the banners of the faith, it will guide their way. He'll assign burly men to guard Balian and the flame.

Rand travels north with the Templars, attached to the contingent surrounding and protecting the trebuchet and attendant supplies. He intends to be ready in defense in case of harrying action by the enemy.

Rand participates in the mass prayer to Gloria and the rest of the Pantheon as noted. In addition to the listed topics of prayer, his personal prayer is for courage and that "Norhing gets past me while I still stand."

In battle, he leads by example because him no words good. Whether in defense of the listed battle objectives, of his brother and sister Templars, or the city and its inhabitants generally, Rand intends to follow the plan of battle with discipline and endurance. If anyone wants to break and run at any point, they will need to do it without Rand and live with their own shame. He doesn't want any more of that particular feeling in this lifetime.

Rey joins the Templars on their trip north as a Mercy, ready to tend the sick and wounded. Her last "adventure" in the north didn't end well, so she's not going to be looking to go "adventuring" again, but rather, she'll stay in whatever centralized location is set up as a hospital.

Terese rides with the Templars and will act as a liaison between Templar and the combined defense forces of Stormwall. Using her social position as a Valardin princess and paladin, she'll assist Preston in ensuring Templars are not let loose and always overseen.

Military activity pre-battle: Specifically during the time at Stormwall, she'll take a unit of the knights to do a mounted patrol along the beach and coast watch. Should any enemy units be seen, one rider will be sent back to the main forces to report to Preston. If the enemy units are small, she'll use her mounted knights to engage the enemy with a cavalry charge on the beach and then attack.

Military Battle: Terese will be leading a cohort of templar knights on horseback. She'll act as part of the defense of the city, utilizing the high ground to run her mounted unit down in a charge wherever Preston orders (be it flanking, pincering, cutting right through the thick of things, etc).

Daily Knight Life at Stormwall: Terese will try to inspire her knights and non-templar fighters that they work alongside by showcasing her orthodox faith, her passion to the gods and her focus on constant training: whether it's facing Sanctum to the west whenever she prays multiple times during the day, listening to the priests that minister during daily chapel services, doing a good deed to help any of the poor within the city, practicing her swordsmanship and riding.

At Stormwall, the Compact's soldiers have worked hard to fortify the city. They evacuated as many as possible, they came up with a coherent first plan that didn't last beyond the first engagement with the enemy (as plans never do), and they responded to the insane strategies of what must clearly be a madman directing the troops. And miraculously, it worked - or it seemed to at first. Gradually though, Compact forces were overwhelmed as wave upon wave showed up to press into the city.

And then, seeing what they faced and the numbers that came at them, they put into motion a brave (and possibly insane) plan of their own - they strategically trapped the enemy in the city, and they burned it down around their ears. It was one of those plans that you only put in motion when all other hope is lost. One that has no reason to work. One that only the truly desperate would use - and those who understand that the value of a place is not in its buildings but in its people.

And it succeeded. The enemy died where they stood. Those who fought that day watched the ships retreat and wondered if they would come back - but they knew that the day was theirs. Those who saw the end of the Battle at Stormwall were left to lick their wounds, patch up who they could, and bury the rest. And there were so many to bury.

And yet the Pirate King did not get a toehold in Stormwall. And Redrain lands remain free. A victory, if at a staggering cost.

Action by Tarik for Fighting Legion

(Public Action)

Tarik will be searching for the weapons cache located at the remains of LastLight Hold, or close to it. He will be bringing 350 military resources in the form of sellswords of various levels of experiences from the favors that he collected over the years. The plan is to locate the weapons cache, and gather any hidden knowledge that might among the remains that related to the fight against Legion. Base on Tarik's past's experiences with dealing with previous thought dead beings coming alive, they will be taking cautious appoints. Tarik's sellswords will be divided upon guarding the non-combatants traveling with him, rapidly retrieving any injured personal bringing them to the healers, and the first few ranks in the formation. Extra care will be protection to allow for quick movement, but keeping noise to the minimal. The standing operating procedures if engage by hostile forces is to protect the flanks, and the non-combatants. It is to keep a tight formation in which no unit can be isolated. They will seek aid from any shavs to aid in the of securing of the weapons cache. If they are successful, they will depart the area in the quickest and most efficient way possible. Tarik speech to the people with them, "We are going to the place where Clan Morien after spilling theirs' and enemies' blood sacrificed their lives to by time for those mustering their forces. Yes, it was a small battle, but that battle led to the Compact. This mission might be a small mission, but it will lead to defeat of the Compact's greatest enemy. So for this brief moment in time, until we are gone. Be like the best of your ancestors, draw from their strength, and make sure no history could ever hide the fact that you gave all for the Compact!
Sir Preston lend Morien the use 50 military resources in the form of Templars.
Dame Thena lent 300 military resources to Tarik in the form of Solace soldiers. The unit consists of 30 sworn Knights and 70-foot soldiers under a commanding officer. The 30 sworn knights will be split between guarding supply lines between camps as needed, and the camp themselves taking in consideration in account for the maximum effectiveness. The Templars lent to him by Sir Preston, and the 70-foot soldiers will make up the bulk of the force. If successful in finding the weapons cache, the Templars will be asked to move to the rear flank to help protect their escape. Tarik will spend 300 economic resources to make sure everyone has enough food, fishing and hunting supplies, extremely warm clothes, material to make on the spot repairs, even extra journals so that any knowledge gain or final thoughts if the worse happens might not be loss for all time. He will spend 50,000 silver on medical supplies. Tarik will spend 300 social resources on calling on favors among the Refugees and Golden Hart's sailors and Merchant to find enough ships to help transport everyone to northwest Arvum, and heading east towards the mountain. They will do their best to establish a main camp followed by a secondary and tertiary camp as needed. Since the area that they are exploring is vast, they will move the collapse and set up the main camp as needed for safety and security. Noncombatants will be housed in the main camp, and triage will be set inside.

Wash will be providing transport on his brand new cog. He will commit 50 military resources in order to scrape together a crew of able-bodied crownsworn sailors. This mission is not authorized by the Marquis, so he will not be using Kennex resources for it. He will be bringing his loyal champion, Jayne.

Clover will be taking 100,000silver from the Wyrmguard bank to help pay for the expedition; purchasing gear, sellswords, and the like. While she is going she will also be there to both investigate/research as they go along, and act as a healer.

Rey will be coming along with all of her healing things at the ready to hopefully keep as many people from being killed by the kinds of horrors that require italics (or more commonplace horrors).

Aiden came to Tarik as soon as he could, with the information of the ballad, knowing that he was a Morien. He came to aid Tarik, believing that as one of the last Moriens, that Tarik had the right to the weapons before many many others. He knows that numerous groups are deploying at a rapid pace to try to get their hands on these weapon caches. Afraid that they'd lose valuable time, Aiden struck a bargin with Tarik. He would proceed to go with him on the expedition, and challenge anyone who would otherwise deny Tarik of his right to the cache. Aiden knows the importance of history, of the echos of it. Tarik's people took their last stand over this cache and as a Grayson, he is determined to see the right people get it - He will EXPRESS that to anyone who says otherwise. In return, he only asks that if a bow were to be found, that he has claim to it, to defend the First Children with it.

As unofficial co-leader/supporter and Grayson representative, Aiden brings to the table his survival skills and his awareness of dealing with First Children and Abyssal Creatures. He has spoken to a First Child before and so will COMMAND the group not to attack anything 'animalistic' until he's determined if it was abyssal or not! (Animal Ken Rolls!) He will also aid in scouting, whether by himself or with a small group of Isles Canines that he brings with him (Military Res: take 100) to protect him and to provide support to the military proceedings of the group.

His Speech to the Group: "Together, we will win this fight. Our piece may be small, but put all the small pieces together and it makes a larger picture. We must not let this cache get into the wrong hands. I trust the blood of Morien, who sacrificed themselves to leave us these last measures of strength to free ourselves with. Tarik, will take the cache. As a Morien, it is his to protect and dispense to those warriors who would stand as Moriens did before. A fight to the death, to the end, to the very last!" (command/leadership to inspire!)
Aiden came to Tarik as soon as he could, with the information of the ballad, knowing that he was a Morien. He came to aid Tarik, believing that as one of the last Moriens, that Tarik had the right to the weapons before many many others. He knows that numerous groups are deploying at a rapid pace to try to get their hands on these weapon caches. Afraid that they'd lose valuable time, Aiden struck a bargin with Tarik. He would proceed to go with him on the expedition, and challenge anyone who would otherwise deny Tarik of his right to the cache. Aiden knows the importance of history, of the echos of it. Tarik's people took their last stand over this cache and as a Grayson, he is determined to see the right people get it - He will EXPRESS that to anyone who says otherwise. In return, he only asks that if a bow were to be found, that he has claim to it, to defend the First Children with it.

As unofficial co-leader/supporter and Grayson representative, Aiden brings to the table his survival skills and his awareness of dealing with First Children and Abyssal Creatures. He has spoken to a First Child before and so will COMMAND the group not to attack anything 'animalistic' until he's determined if it was abyssal or not! (Animal Ken Rolls!) He will also aid in scouting, whether by himself or with a small group of Isles Canines that he brings with him (Military Res: 100) to protect him and to provide support to the military proceedings of the group. His skills with the bow are sufficient enough to help provide a line of defense and will likely provide command or support command to archers.

His Speech to the Group: "Together, we will win this fight. Our piece may be small, but put all the small pieces together and it makes a larger picture. We must not let this cache get into the wrong hands. I trust the blood of Morien, who sacrificed themselves to leave us these last measures of strength to free ourselves with. Tarik, will take the cache. As a Morien, it is his to protect and dispense to those warriors who would stand as Moriens did before. A fight to the death, to the end, to the very last!" (command/leadership to inspire!)

Aiden is also using his social status to help with diplomacy issues that arrise when traversing, ensuring safe passage. (Social Res: 100). Aiden is also ensuring that there's enough supplies, given his travel to the North before, he's a little more accustomed to what needs to be brought along. (Econ Res: 100)

Cassandra will be talking to the Templars and getting together a small group of volunteers to assist her in taking this. She is looking for a group of veterans who can rally around her and are familiar with how to strike down this end. She is not going to order them into combat but will be expending 100 military resources in this action to ensure it succeeds.

Fiachra will be accompanying Tarik on this mission. If he happens to recall anything about the location of the cache, any potential traps, etc, he will be letting his comrades know. (Please see my character's secrets, if they become applicable during this action.)

Shae will use her knowledge of tracking, and her keen senses to help in assisting with locating and scouting out the area. Looking for any sort of information she might be able to find while doing so. Her dog Deagmund will be assisting her with this. If they should come across any animals (or other creatures) Shae will use her skills and knowledge with them to help defuse any possibility of a bad situation happening. In addition, she would be most willing to try and speak with any Abandon they might come across and try to convince them to join with them in stopping Legion and his forces. As well that if they need help or assistance or new homes that the Lodge of Petrichor can help them. And that as a Disciple of Petrichor Shae will do all that she can to help them. If fighting does occur, Shae does have her bow with her and will do all that she can to help and assist her group with her skill set. ((Shae does have a secret that could possibly come into play in this.))

Lou will be using her extensive knowledge of Arvum (see @clue Lou's Travels) to help in the expedition to find the weapons cache at LastLight Hold. She has maps of her time spent in the far north and in Everwinter, and has the skills (Survival 3) necessary to scout ahead and find safe spaces for encampment and any additional food they might need along the way so they do not risk frost exposure. She will also act as an archer in times of danger, and if it should come to it, switch to hand to hand combat when archery is not an option.
Lou will also spend 25,000 silver towards helping to ensure that the party has enough food, drink, and warm weather supplies to help keep them stocked during the expedition.
I mean -- COLD WEATHER SUPPLIES, not warm weather! -- IE: coats/cloaks, boots, warm socks, gloves, blankets -- Thank you!!

Mason is accompanying Lou and the others to the horrific place of ice and snow. He's surely going to freeze to death, but he loves his wife and so he will go. He'll be lending his experience as an explorer and scholar of the occult, assisting where needed and endlessly muttering in Eurusi about how cold it is. (but no one will really be able to hear it under the 10 layers of clothing and scarves anyway)

The Blackram Marquis will be bringing with him 75 infantry troops, and 25 archers from his March's forces, as well as offering his personal expertise as a scout and huntsman to help survey the land and enemy, as well as engage in guerrilla warfare. Forging trails, using his keen eye to locate potential sources for the cache, as well as setting traps to maim and slow any pursuit by the followers of Legion.
When Gaston was in the wild, he heard the name Legion whispered to him in his dreams. Leola surmised this was perhaps due to Sylv'alfar blood, or perhaps something else. Whatever it is, Gaston will be wary and on guard should the demon seek to speak to him in his dreams once more.

While not skilled in much beyond healing, alchemy, and artwork, Jayanthi is going with Tarik and those supporting him to offer her aid as healing. Given her severe lack of combat capabilities she is keeping her head down and keeping out of the line of fire as much as possible while healing people. Though, she does put special effort into assuring members of the High Lord families stay safe.

Valery hasn't left Arx since she arrived and she doesn't really want to, even less back north! but she cannot really say no to Tarik's request of help, he says he needs her...
So she's reluctantly packing her warmest clothes and a bunch of health supplies (adding 100 economic resources) and she gets ready to help with any healing (or alchemy work) needed.
However, if there is any danger, she's going to try to stay as out of sight and out of trouble as possible: people don't call her Mouse in vain...
(As they are travelling North, Valery's secrets may be relevant.)

The group made the long trip northward without incident. They scouted out a map in an ancient settlement, abandoned to the weather (and a bear). Heading even further north, they did find Lastlight Hold - but that's where things went wonky. A basilisk, ancient rock elemental guardians, and traps galore both protected the weapon and ate quite a few of the people looking for it. In the end, the basilisk was chased off - and it was carefully noted where he lived so that it could be avoided in the future - the weapon was carried to safety, and Tarik's ancestral home was destroyed. Hopefully it was worth the sacrifice.